Lord Killmore said:i could do that if i want my ass burned! those bones and anis are nor allowed to be used in any way for editing ! you should know that
well...maybe i was too lazy to use the quote button...maybe i was running out of time and wanted to post that fast...WHO CARES!why in the hell did u just post EXACTLY what sv did?
LOL , it can be assigned and fixed in a snap , but using a goku skeleton is a better way yeah , if you need my help = i'm avaidableSuper Veggeto said:ergh it is bad
gohan cant be used on 1.2 as a replace for the original gohan,
killmore has assigned my gohan to a goku skeleton, if we use it for gohan the throwing attachments messes up...and we cant assign it to the original gohan skeleton because it's too small :X
so basicly gohan cant be used on 1.2 for now...
goku is ok, np with him, same on vegeta...
looks like we can only replace a goku with a goku and a vegeta with vegeta...etc...
yup, max took care of that, check esf-worldwas ur vegetto ever converted?
well, logen and killmore knows what they doin', lets see what they'll come up withand its not taht hard to change the attatchment is it? just telling it, in the QC file, to use a dif bone? atleastthats what i think u hav 2 do, but im not sure
using goku's skeli but making gohan anims.and wen u say bout using goku skeleton, do u mean using goku for gohan or using his skeli but making gohan anims?
dunno if it'll work but i know that im not intend to do all 250 animations and i think killmore doesnt want to either...y dont u make a new skeli that fits adult gohan, but is exactly same shape as kid skeli, then name the bones exactly the same. then u can load the norm gohan anims and attatchments would that work?
damn was that really me?????Lord Killmore said:duduudess...i just caame home grom a party and i´m damn druunk so i´ll cekc waht i cna do tomrooew...