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wel as long as te new meles easyer then readen te latest news post *gasp* so long *cough* then im good
BAM... hit the nail RIGHT on the head.Doctor Shaft said:ESF 1.1 is all about the teleporting, having a good ping, and flying around like crazy. It was a charge and dash, manic aiming game. It took skill to do, but in the end, that skill was very one sided. It had less to do with strategem as it did natural mouse wrist twitching prowess + ability to clearly see the images and your target on a computer screen. This doesn't mean that 1.1 was devoid of stradegy, but let's face it, half the people the pros play against simply don't possess the ungodly mouse twitching and reaction skills that they do.
Why? because it isn't determined by mouse skill? oh...from what we have seen we can judge that it is indeed easier than 1.1
None? hmm.. I think you must hit the person before you go into more detailed melee = aiming. There is NO difference between the aiming definition from 1.1 to 1.2, only the HITTING. and the difference there is HOLDING THE RIGHT MOUSE BUTTON. Oh the skill! I didn't like the charge swoop idea before, but now I'm beginning to think it's a good idea since it puts more Consequense on the swoop. You can't just fly around like a headless chicken anymore without reprecusions.there is little to no aiming involved, then the DDR steps take over.. hard stuff.
shadowsaiyan17 said:...and when trunks doe's a combo doe's he use his sword?.
Yes, that's very true. But I cannot escape the fact that there is something very unbalanced about the current melee system. I'm pretty good at FPS, but ESF lacks the level payingfield of most DM games. It's like I totally destroy n00bs or do NOTHING against good players. Its' sooooo lopsided.Scorcher2k said:Aren't all fast paced death match games about mouse twitches? ESF has more strategy that people give it credit for and the current melee actually does have some depth to it. As of now the new melee isn't being added in its taking over. Yes, theres a cvar. As they have said there is a cvar for everything which I don't really agree with because you want some things to be universal between servers so that you don't have a different game for each server. I say this now so that I can voice my opinion not to put down the teams work because I very much apreciate what there doing with the developement of this mod.
lol, funny one ^_^Before, it was "I'm better at ramming myself into you" syndrome.
That sums up my problem with the current Melee system. In DMC, I have pretty good hand-eye coordination. But there are times when a friend who's mouse skills weren't so hot could beat me based on other skills. Althought there are some things in the new Melee that I (at the moment) would like to see change, I think i'ts going in the right direction. I think people are confusing ease with playability. I can pick up Street Fighter and learn to play correctly in a matter of hours, because the gameplay is nearly perfect. ESF is a freekin chore. Never before have I seen a game with this many complaints and explanations on how to play (Melee) correctly.Doctor Shaft said:the current melee system actually relies too much on natural, physical skills, as opposed to 'gaming' skills, or just stradegy.