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After playing Budokai 3, I was thinking about how awesomely cool the dragon rush looked :laff: That's when I thought, why not do the same type of thing on 1.3? All your thoughts are welcome 
Player 1 smashes player 2Emhilradim said:For someone who's not played Budoukai 3, want to explain "Dragon Rush?"
This would be in open combat to , so I guess it'd work in gameplay style , Interception could be an annoying problem. Also , Maby right click could cancle the auto feature.Chakra-X said:God winning all the struggles in dragon rush mode....insane....
I would love to see something like this be implemented into ESF, even though it's kinda already possible...
Advanced melee head on, win, teleport after them, slam them to the ground, and ki blast, but thats very difficult.
I say, there is a new combo, a 3 in one combo. In the new advacned melee system, all red attacks will knock back the opponent, so lets say ur in advacned melee mode, you press, up green left green and right red. the bar keep moving, bu an involuntary animation is playing at the same time. once the naimation corresponds to the red mark, the person gettibng hit is knocked back and the hitter automatically rushes towards them. While this is going on, the advanced melee button press time bar is still going, and you must press another combo ending with a red hit, and same with the thrid one.
If a person doesn't dodge these, the first set of button will have the attacker doing a punching-kicking combo and then send them flying through the air. They automatically fly after the person and is followed with another combo and sending them through the air if they made the 2nd set of combos ending with a red hit. Now the final one is unique, like in budokai 3. example, if your a normal sayian, you'll just rush towards them and hit them from the bottom and hit them again from the top sneding them down. If you are a super saiyan, i guess ki attacks charge up extremely faster for 5 seconds so you can charge a kamehameha or a lot of ki blast at the opponent while they are stunned.
Then again, sounds too complicated, but the idea to me seems fun
Completeing a full Dragon rush Is damn near impossible, and the smash it would be VERY hard to get in , I mean , no one stands there while you smash them , I'd say 80-90% of people would be able to teliport that , its more a carelessness move.Emhilradim said:That would offset the game even moreso... It's already done so that, those who are masters of melee are unstoppable... We don't need it getting to the point of having something like that...
Its near impossible because everything is random. Theres no skillinvolved and It adds nothing to the game other then flashy effects.MajinDruu said:Completeing a full Dragon rush Is damn near impossible, and the smash it would be VERY hard to get in , I mean , no one stands there while you smash them , I'd say 80-90% of people would be able to teliport that , its more a carelessness move.
Like I said in my other post, there could be a no dragon rush setting for those who don't prefer it.Hybrid said:Its near impossible because everything is random. Theres no skillinvolved and It adds nothing to the game other then flashy effects.
[Idea Dead]Shao said:That reminds me of DBGT: Final Bout and its meteo system.