I've already aknowledged (quite a few times) that the current system has a lot of faults, those of which we're trying to fix (stated here )MysticUub said:thats been done by several ppl...myself and carnage included...but all we get in return from ppl..(excluding the team cause they dont post very often) mods included...is a "stfu the game is leetzor" attitude...there are a few ppl on these forums that like the suggestions...but the ones that like to go "OMG THIS VERSION IS THE BOMB SHIZZLE!!!" without even really playing it for an extended period of time make it not even worth trying to suggest something because they post in the suggestions...start a flame war/arguement and the thread gets closed without anyone even looking at it...
The main problem with your suggestions is that you basically want a sugar coated beta 1.1 melee system. Like I just said in my previous post, we dont want to recode 1.1 melee, a large majority of the fan base has a problem with that style of melee too. Sure, you might be happy along with the other vets, but then we need to deal with the other 1/2 of the fan base that hated it. We want to do something new and innovative, something that's 'somewhat' true to DBZ combat, retaining properties of close + distanced melee combat. Constantly smashing enemies across the level is NOT too DBZ like.
Sorry that we havn't been posting too much, but if you have a decent idea that's not glorified beta 1.1 melee, I'll be more then happy to listen to it.