1. tuty

    ESF Knockback help

    So, i'm trying to do a knockback, but works only if players aren't flying, if they are in the air wont work. Could you tell me how to fix it? stock UTIL_KnockBack( id, Float:flRadius, Float:flSpeed ) { new Float:flEntityOrigin[ 3 ]; pev( id, pev_origin, flEntityOrigin ); new...
  2. hleV

    Transformation Knockback

    Does Transformation Knockback/Pushback or whatever it's called affect teammates in teamplay mode? I think the transforming person should be able to choose if he wants the knockback. Like pressing Block during the transformation or simply the knockback shouldn't affect a lot stronger...
  3. The Deco

    Knockback swoop recover

    Knockback concept: A small bar like 1.2 that indicates what is your condition in recovering. The difference: The bar only represents your character's consciousness\physical condition. When the line in the bar reaches the middle you are STILL in knockback BUT you can recover (stop yourself...
  4. VideoJinx

    Basic melee knockback

    Well I think it would be cool if this feature was added to knocks backs in esf 1.3 After being knocked back with a basic melee hit, a player may counter the 2nd Basic melee hit, by simple looking @ the player just before contact.. To be exact, you put your crosshair on the opponent and if...
  5. T

    add knockback to beam

    I find it kind of strange that when players get hit dead on by beams, the beam explodes but the player is not even phased (besides hp damage). I think it would be a good idea to add a small knockback when you get hit directly by beams (but not from splash damage). A bigger knockback should...
  6. imkongkong

    Simple melee knockback dependant on PL difference

    The distance of the simple melee knockback should be dependant on your PL difference. A small difference in PL should barely sending them flying. A very large difference would send them flying further and faster. As well with blocking, if someone has a jurastic PL difference, you shouldn't...
  7. Z

    New knockback or old knockback?

    Just trying to find out what people like the best.. p.s if you never played 1.1 don't vote
  8. B

    Generic Shockwave/blast knockback attack

    It would make the gameplay more interesting if all classes/characters had the ability to release a generic spherical shockwave. (similar looking to a shockwave blast being emitted during transformation, but used as an attack) At the cost of Ki, the blast/shockwave could knockback/stun (for a...
  9. S

    Turbo Knockback..!

    What if when attacking in melee use power up to knock the target back from ki force.......... Well post your opinions away...! (Instant Transmission)
  10. I


    perhaps if you survive a PS or are hit by a beam or punched really hard you can be knocked back.:fight: