K first of all i'll introduce myself. I've been playing the mod for a long time and i really like it, and i have been reading the forums for quite a while, so im gonna say what i think should be in the game.
Currently, when you fire a beam towards someone the beam head goes off on a tangent. What I am proposing is that when 2 beam heads come into contact with each other the beam trails are locked and the beam heads move along each players beam trails. But this would only happen when the beam heads come into contact within a certain angle of each other eg. 25 degrees. If the beam heads come into contact with each other outside that angle then the current way of beamstruggles will take place ie the beams will go off on a tangent, so that people can still fire a beam to deflect an oncoming beam.
Also when someone turns on turbo, the aura is just the normal one. I think it would look class if the aura looked more like this:
So the aura looks more intense. (thanks to my fav free lemming-based dbz game for that pic
So tell me what y'all think of my ideas.
Currently, when you fire a beam towards someone the beam head goes off on a tangent. What I am proposing is that when 2 beam heads come into contact with each other the beam trails are locked and the beam heads move along each players beam trails. But this would only happen when the beam heads come into contact within a certain angle of each other eg. 25 degrees. If the beam heads come into contact with each other outside that angle then the current way of beamstruggles will take place ie the beams will go off on a tangent, so that people can still fire a beam to deflect an oncoming beam.
Also when someone turns on turbo, the aura is just the normal one. I think it would look class if the aura looked more like this:
So the aura looks more intense. (thanks to my fav free lemming-based dbz game for that pic
So tell me what y'all think of my ideas.