Lost in space
- Joined
- Dec 15, 2005
- Messages
- 29
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I thought of this after reading $sj goku's "Hit the cricket with a mallet" idea. I was thinking for a new game mode teh scoring system and objective should be changed only. I dont know if the idea im about to explain has been brought up before, even though i did search i cant think of many keywords to title this idea so ill just be specific, sorry if it is a common idea...
The game mode would be kind of like king of the hill i guess (diff from what i read in my searches). Players would enter the game with dragonballs and start searching or just trying to get to where they are first. Basically you would have a scoring system that gave you points based on how long you have held a/multiple dragon balls. The person with the most points in the end wins. The gameplay would work like this...
The people who get the 7 dragonballs first would start gaining points once tehy got them. once someone holding a dragonball is killed the dragonball is transfered (they all will be transfered if they have more than one) to the person who got the kill (made the final blow). So people would collect dragonballs and the more dragonballs you get the faster your points increase over time, until all 7 are collected in one player . Once 7 are collected maybe they could get some kind of aura or something but the point is that the person has all 7 and is gaining points as fast as possible in this mode. That player is then basically versing everyone else trying to hold the dragonballs for as long as possible. From that point on it is a struggle of one person and kiling that person gives you the increase of points over time until you are killed. This would go on and the person with the most points after the time is up wins.
There would probably be something on the radar/scouter indicating people with dragonballs and something somewhere small telling you how many you have... (i think thats everything class is starting ill respond to ideas after school)
The game mode would be kind of like king of the hill i guess (diff from what i read in my searches). Players would enter the game with dragonballs and start searching or just trying to get to where they are first. Basically you would have a scoring system that gave you points based on how long you have held a/multiple dragon balls. The person with the most points in the end wins. The gameplay would work like this...
The people who get the 7 dragonballs first would start gaining points once tehy got them. once someone holding a dragonball is killed the dragonball is transfered (they all will be transfered if they have more than one) to the person who got the kill (made the final blow). So people would collect dragonballs and the more dragonballs you get the faster your points increase over time, until all 7 are collected in one player . Once 7 are collected maybe they could get some kind of aura or something but the point is that the person has all 7 and is gaining points as fast as possible in this mode. That player is then basically versing everyone else trying to hold the dragonballs for as long as possible. From that point on it is a struggle of one person and kiling that person gives you the increase of points over time until you are killed. This would go on and the person with the most points after the time is up wins.
There would probably be something on the radar/scouter indicating people with dragonballs and something somewhere small telling you how many you have... (i think thats everything class is starting ill respond to ideas after school)