My First Model With Max

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★ Black Lounger ★
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Stop posting pictures of the unfinished head :eek: It scares me -_-

The boot part is too pointy ;o-<
 
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Ok thanks everybody for the critz, i followed movento's drawover as much as possible but the side view made him look a tad fat and i understood wat u mean by the blue bits and the orange bits ;)i removed his face and hair so you can sleep tonight dream killa ;) also made his waist wider and added wristbands, heres a wire render for you..

 
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why do the wristbands look like they are sucked in, arent they suppoded to be thicker than the arm as a pose to being thiner? on the angled view for the pants shirk some of the bottom folds. pants from side veiw needs knees instead of just a couple polygons runing down his pants, and the bottom of the ass shouldnt suck in so much, thats it for now, good job
 

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Dewil said:
I think you should smothe it
-_- it is... but he just shows a flatshaded version

You really are improving! :yes: , might even become a very good model to play with. :)
 
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thanks ds, heres an update! slowly come the details!!



fixed up ass, arms, wristbands, folds, added folds, polyflow tweaks and some other stuff i can't remember
 
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his anles are fatter than his ass :eek:
 
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looks ok.I suggest you put some more shape in his arms(from the front view)
 
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that is some pretty cool stuff, all i can do in max is made a ball with spikes coming out :laff:
 
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Nightmares >_>

I don't like the fold's on the body ;o

/me Open's up photoshop and cut's goku's head off o/
 
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looks cool man,just put mare shape in your arm and legs,the look to much like cylinders
 
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yeah nice model...only 1 crit his eyes I mean I saw yar normal Goku and from a side u would say that he has Spidermans eyes...ohh yeah and change that SSJ hair
 
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dont model in folds >_< it makes the model harder to skin the folds in.
 
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gaa im gonna finish his head soon so you can sleep again :) im working on the basic body structure first, getting the head, neck and hair, everything basic into goku, then i will start defining arms and trousers more etc, i made a whole new face if you didnt notice, heres a wire render 4 you
(im going to fix the polyflow on the face, i rekon its rather bad atm)
, and @ furr, i want to keep the folds even though it adds to making it harder to skin but i'll find a way to manage

heres a full body render, c&c now :D
 
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Same Crits, If you did'nt read them,

NIGHTMARES!! (I hope you know what's causing them, the hair ;X)

And don't model in fold's.
 
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and you may want to work on the poly structure on the hair...its terrifiing XD
 
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heh hers a perspective angle,

arms look weird *goes to fix*

furr, what do you mean by polystructure? you mean how they are not connected because i am currently doing that and i am going to make a few changes, or is it polyflow you're talking about im confused sry :/
 
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on the last pic the back of his knees look real weird, try moving some vertices back a bit

and on the hair fix the back 3 spikes, they all look alike
 

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