My first model - gohan

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Hi! Guys I'm new to moddeling so don't crit it too hard :D It will be a model of adult gohan. I'm having some problems with connecting arms to body some if someone can help I would be ... Okay crits & comments welcome as are drawovers :D



 
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Legs and arms need to be longer, or the torso needs to be taller... I dunno.

I just have this wierd concept that there is a proportion error with this one.
 
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Well, for the first time its pretty accurate!
I really dont know about the proporations of the dbz characters. But can you tell me how many polys you spend on it now?
 
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well I'm "REALLY" new to modelling and I don;t know where to check it :D I'm using 3ds max7, so if you know where is that option I would be grateful for telling me :D
 
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Make him shorter, he looks like Goku

*Edit* Nvm that I didn't see adult gohan.

Make him alittle bit taller
 
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wow, thats ur first attempt at modeleing, thats like better than I am now ...
 
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thats because hes read a tutorial ;)

i think you should make the legs a little bit longer, either that or make them less bulky, they just dont sit quite right at the moment. also, make the feet a little longer.
 
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okay made some propoties adjustments (arms, tosro, legs) Finished at least arms connection :D so now it look like this:





I've got strange feeling that arm is too thin, but mabey it's just me...

Crits & Comments & Drawovers are welcome as always...

And some special credits for gir for tut ;)
 
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hehe, i think you are really getting the flow

to check the poly count go to Utilities > More > Polygon Counter
 
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it is an icon that is located very close to the top right
 
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you dont need to credit me for the tutoria, but ill say that its great youve learned so much from it, its a real compliment.

pleasentry's aside, i think the arms look fine, the problem is actually the torso, it is quite V shaped from the belt, and isnt too defined, try thinking that, when you look at gohans torso (or anyone elses). from the bottom of the waist, it will go almost straight up, and then outward after a time, as the lat muscles take effect on the shape. i suggest dropping the belt a bit, itll give the slender appearance which you need for gohan.

another good way to check your polycount as you go, is to press '7' itll put the count for whichever tool your using in the top left of the viewport :)
 
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Easy to say :D I don't know how render model with wires, so a little tut could help :D

Edit:
- Count Triangles - 1420
- Count Polygons - 814

Don't know which number is right so here are both, which is the proper one ?
 
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tris

ok, duplicate ur model and make sure its as a copy


apply the push modifer to the copy with the value 0.01

press m n check "wireframe" and set the defuse colour to black and press assign to selection

render =)

or an easier way, just dont render it
 
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okay made some changes, looks better now and even arm is ok for me now :D so check this out:








Crits & Comms & drawovers welcome as always :D
 
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Pretty nice... BUT fix the legs.. there sooo small.. the boots i mean....
 
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I can't see those pictures, they are red-x'ed out
 
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Another update, changed a little boots and made hands (still need some work thought), but enought speaking :D, here's what I made:





C & C & D welcome :D
 

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