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Now that theres some threads flying about of it, im just wondering if this will be an addon *cause its exactly from the show* of the SB.
In the Buu saga near the end, while Goku is argueing to fire the sb at Buu And Vegeta, Buu starts firing generic balls at him. Once Buu throws an exspeciely powerful one and Goku Zanazokens away for a second to dodge it. Will this be in a the game?
I imagin it to go like this. Goku is charging the spirit bomb, and if he chooses to he could hit the teleport key, which would phase him out for a second in a hope to dodge incoming attacks, this might not actualy help seeing as how the duration of the zanzoken lasts and also that hes not moving anywhere. Also it has a larger drain on energy than the origonal Zanzoken does, you have to be in the air AND it drains extra energy from the spiritbomb your already attemtping to charge. *Note: this was not intended for Earthbound spiritbomb*
Now this could be an amazing technique for advanced players who have good timing with the teleport, as they could dodge some players who tend to prey on spirit bomb chargers, and then once dodged whip a spiritbomb at a potentialy Ki weakend foe. On the other hands, people who have NO idea how to teleport at right times, might just tele right into a beam at the wrong moment. What do you guys think?
*Pulls out riot shield and billy club to fend off flamers*
In the Buu saga near the end, while Goku is argueing to fire the sb at Buu And Vegeta, Buu starts firing generic balls at him. Once Buu throws an exspeciely powerful one and Goku Zanazokens away for a second to dodge it. Will this be in a the game?
I imagin it to go like this. Goku is charging the spirit bomb, and if he chooses to he could hit the teleport key, which would phase him out for a second in a hope to dodge incoming attacks, this might not actualy help seeing as how the duration of the zanzoken lasts and also that hes not moving anywhere. Also it has a larger drain on energy than the origonal Zanzoken does, you have to be in the air AND it drains extra energy from the spiritbomb your already attemtping to charge. *Note: this was not intended for Earthbound spiritbomb*
Now this could be an amazing technique for advanced players who have good timing with the teleport, as they could dodge some players who tend to prey on spirit bomb chargers, and then once dodged whip a spiritbomb at a potentialy Ki weakend foe. On the other hands, people who have NO idea how to teleport at right times, might just tele right into a beam at the wrong moment. What do you guys think?
*Pulls out riot shield and billy club to fend off flamers*