The
$texturegroup skinfamilies
part must be after the
$bodygroup
part. If you use Kratistto's decompiler it will give you this error ^^
And for advice: DO NOT // $cliptotextures. Better always have this activated.
This is one of my .qcs:
$modelname "SOLDIER.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$origin 0 0 2
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
//reference mesh(es)
$bodygroup jp
{
blank
studio "jp"
}
$body studio "marine_ref"
$texrendermode "eyeglowred.bmp" "additive"
// 5 skin families
$texturegroup skinfamilies
{
{ "face0.bmp" }
{ "face1.bmp" }
{ "face2.bmp" }
{ "face3.bmp" }
{ "face4.bmp" }
}
// 3 attachment(s)
$attachment 0 "Bip01 R Hand" 11.400000 1.600000 6.400000
$attachment 1 "Bip01 R Hand" 23.000000 2.000000 7.350000
$attachment 2 "Bip01 R Hand" 30.000000 2.000000 9.500000
This should give you an idea of the right order