I was thinking of this....
If a player switches between punches and kicks, it would increase the randomness by 5%, and only for the starting move. The following moves won't have the 5% bonus.
Now I'll go through a real case scenario :
- Player prepunches
- Player combos 3 punches (No bonus)
- Players switches to kick , initial kick inputted (Added 5% random bonus added)
- Player follows with 2 more kicks (No bonus)
So the only way to maintain the bonus is to constantly switch between punching and kicking, something that isn't easy. Not only that, but you'll have to sacrafice your combos as well.
Any critiques on this idea?
If a player switches between punches and kicks, it would increase the randomness by 5%, and only for the starting move. The following moves won't have the 5% bonus.
Now I'll go through a real case scenario :
- Player prepunches
- Player combos 3 punches (No bonus)
- Players switches to kick , initial kick inputted (Added 5% random bonus added)
- Player follows with 2 more kicks (No bonus)
So the only way to maintain the bonus is to constantly switch between punching and kicking, something that isn't easy. Not only that, but you'll have to sacrafice your combos as well.
Any critiques on this idea?