poly flow needs alot of work! fingers look to bulky. And also when did the turtle grow tails? Looks like a stinger ray's tail...i'd take that off and work on the poly flow more. Just go to polycount.com or cgtalk.com and look at the game models and get a better idea of how the polyflow should look.
gj keep it up. I don't think that is a tail though. It looks like it might be a weapon or some kind of a shovel maybe... because the arms and legs are blue wires and the tail or weapon thing is red and the shell is purple in his pics. Unless it automatically does that if they were modeled seperately.
Thnx all for the replys.. ah well there goes my slight burst of creativity..bye bye tail
@ Xstortionist. Yeah i made the fingers that bulky on purpose, I cant explain what im planning (nor draw) i guess you'll just have to see when the skin is slapped on. Oh and i posted it on cgtalk and polycount before i posted it here ;P
Actually the turtles do have tails by the original comics
And it's looking cool man, a few suggestions though, make the fingers a tad shorter, they are not too "bulky" though.
Make the biceps longer and from the side view the top leg looks very thick and wierd on the front.
You are aware of the poly flow so there's no need for any of us to say anything about it ;] nicely done so far, keep it up man
i think i figured out what looks weird to me, the eyes. The head itself i would have to say is more or less around the right proportions. I think that headbands are too thick or something. The upper body looks pretty good to me. I think that the front knees are a little to messy with polies. But the back of the leg looks almost perfect to me. The rest looks good.
Imo, the head looks squashed a bit and the eyes make them look Asian. The eyes also look as though they're spread too far apart, though that might just be me (sleepy). Otherwise, good job on the model!