200k polies average I#d sayMore veins are blended. With smoothing in, it looks quite good and everything blends in most of parts.
[url]http://s14.postimage.org/f8ja39vcx/wip1.jpg[/url]
The polycount at the end with smoothing I believe can reach around 30k triangles. Can anyone tell me what is average polycount for ESF map?
I am curious about the ceiling, can you post a few pictures of that ?
Still waiting on that thing from Layne.I am curious about the ceiling, can you post a few pictures of that ?
SSS is Subsurface scattering. Well in man kind words its like epidermic under the skin . Like blood veins and etc that you can see through skin (so in this case through the diffuse you see what is bellow it).I kinda like to see a before and after if you add those sss maps.
Not really sure how they affect the visuals. Saw a few pics on google but still no clue what they do lol.
About those slimes.
I see slimes as a fluid hanging down from the ceiling,
Or slime as in a fluid on the ground slowing things, and the wobbly wob effect.
Not sure how good that is going to work out as i've never seen such thingies in hl engine.
Well they were seperate animated mdl files before but with the new system i just don't know.
Only the waterfall there looks a little flat.
Not sure if theres going to be ingame effects to make it look better like the waterfall the team showed before.
Other than that, Nice work.