Making simple melee more skillful

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I say that instead of holding the right click, one you press the right click it would do an animation of a hard punch, kick, uppercut whatever. Thus it would require more skill in order to do a simple melee hit. You would also have to time your hit right when you get to them. If you press it too early, you will fail in hitting.

Let's say for instance you're swooping and you press simple melee. Before you can connect, your enemy teleports away and you punch the after image. For each miss, you will hit the air like as if you miss, making it more DBZ like.

The simple melee should also be when you do a punch/kick animation, you cannot keep pressing it over and over and over.

It's too "simple" to use, and this would make it more skillful to time the hit correctly.
 
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I saw timed simple melee somewhere else. It will be near impossible to use if you have a high ping. Its called simple melee because its meant to be simple.
 
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This is a good idea, ping is an excuse, ping effects everything, if you have higher ping than like 150+ then its your own fault really. And games are made to presume low pings constantly, if ping is your problem buy better bandwidth or connect to a server near you so i think this is great idea!

No matter how good an idea is, if it makes something harder for somone else just because its using more skill certain ppl hate these ideas.
 
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Maybe in Texas there are a lot of ESF servers but down in Australia servers are very very hard to come by. Sometimes if I want to play, I have to rough it out in 300+ ping. Its near impossible to block advanced melee let alone be able to time basic melee punches.
 
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This idea is good. Anyway, whenever I want to play, I create my own server. Sometimes, people with 200ping in my server can still simple melee me.
 
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Its a good idea, but imo it would probably be more user friendly to not use this in ESF.

Adding this to the advance melee part of melee would be awesome though.
 

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I really don't like the idea. I could imagine playing in 100 ping would be near impossible with this. Besides, simple melee is skillfull enough as it is.
 
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well if not, i think if you just hold it then, your character should try punching the after image if you just hold the button. have a delay recovery like your guys is questioned like "wtf" or something, so you dont just go past it and sharp turn straight to your opponent.
 
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I think it should be optional. I love the idea, but I know that there are many lag issues with ESF. Having it as a server option ("complex basic melee") or something would please both sides.
 
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RavenTrunks said:
well if not, i think if you just hold it then, your character should try punching the after image if you just hold the button. have a delay recovery like your guys is questioned like "wtf" or something, so you dont just go past it and sharp turn straight to your opponent.
I posted something like that a fiev monthe back got a not good idea on it :S

Mine was to if you swoop atsomeone and he teleports away you hit his after immage and you drop out of swoop.

ontopic:
well to be honest that is how i played the first 2 weeks i had the game but as said be4 ping and lag are a major factor in this so as much as i like it it just wouldnt be fair to some peuple.
I know how its like to play whit a ping 250+ and i can be gratefull that im gona get a better conection soonbut not evrybodey has that oportunity.
 
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Peoples' pings are not always their own fault. I'm willing to bet 98% of our forum doesn't pay for their own internet connection. 150 ping is relatively reasonable and that is about the highest ping you can effectively play ESF with.

This system simply wouldn't work, period. There are far, far too many scenarios where you are teleporting into someone or behind someone, or you tap it at the last second because someone ends up close to you. You can't predict every teleport ahead of time with 100% accuracy so this kind of a system would just lead to frustrating and people stopping using simple melee altogether. If anything, you should be proposing ways to make advanced melee more complicated.

Simple melee is changing in 1.3, but not in this direction.
 
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simple melee is very skillful well somewhat in this version is somewhat easy which im hoping they will make harder in the next but think of the in the show goku or vegeta didnt fly straight at the opponent then out of nowhere do a fast punch no they already had their fist drawn back for it thats what your basically doing by holding down the right mouse button
 
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DracoHeart said:
This idea is good. Anyway, whenever I want to play, I create my own server. Sometimes, people with 200ping in my server can still simple melee me.
They can simple melee you because they don't have to time anything.

Sonic is right, anything above 150 ping is impossible to play ESF and as I said before in Australia, the number of dedicated servers are few and far between.
 
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everything is affected by ping. the higher the ping, the more likely you won't play the game right. so this would be the same effect, if you can't play the game smoothly for other aspects, this wouldn't change it that much
 
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But if you love the game so much that you will weather a high ping just to play then not only will you get killed, but you won't even be able to inflict damage since you won't be able to time the punches.
 
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then finding a server where your ping isn't so bad should not be a problem, and besides, there's bots for those who can barely play online. and the gameplay doesn't revolve around basic melee, there are other alternatives if they are in dire need of playing online
 
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DaRkOwNs said:
goku or vegeta didnt fly straight at the opponent then out of nowhere do a fast punch no they already had their fist drawn back for it thats what your basically doing by holding down the right mouse button
ok i understand this... but if you use this as an example then i have a counter with your statment:
they did go from fist drawn back to the punch going to their face. so that means having to let go of the mouse to stop the drawn fist back or your heading into his face with a drawn back fist.
 
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well no the whole point of that statement was to explain that it would be like your fist wouldnt be at your side just hanging there then all of a sudden right when you get to the opponent you just throw the punch your holding it down to get ready for the punch if you wanted to you can just tap it when you get close enough and it still hits
 
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I really dislike this idea, the people who have trained a lot to reach elite-ness won't be good at all if this change was made. It's indeed "simple" melee, and it's great the way it is!
 

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