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I say that instead of holding the right click, one you press the right click it would do an animation of a hard punch, kick, uppercut whatever. Thus it would require more skill in order to do a simple melee hit. You would also have to time your hit right when you get to them. If you press it too early, you will fail in hitting.
Let's say for instance you're swooping and you press simple melee. Before you can connect, your enemy teleports away and you punch the after image. For each miss, you will hit the air like as if you miss, making it more DBZ like.
The simple melee should also be when you do a punch/kick animation, you cannot keep pressing it over and over and over.
It's too "simple" to use, and this would make it more skillful to time the hit correctly.
Let's say for instance you're swooping and you press simple melee. Before you can connect, your enemy teleports away and you punch the after image. For each miss, you will hit the air like as if you miss, making it more DBZ like.
The simple melee should also be when you do a punch/kick animation, you cannot keep pressing it over and over and over.
It's too "simple" to use, and this would make it more skillful to time the hit correctly.