-The power up & charge dust should be small, because people power & charge so much in this game. Big dust effects should be saved for transformations and very (like 70%+) charged attacks (well, at least until I get Internet on cable
)
-It'd be cool if dust amounts could be dependant on people's PLs, so you could get a feel for how much power they have at a glance
-We shouldn't go nuts with the dust: not only can it cause lag, but always showing up makes it harder to sneak around low to the ground, or hide and charge: we have to think of how dust would change the dynamics of the game, not just the looks
-Having terrain be destroyed with the HL engine is almost impossible, unless you have big chunks removed at a time
-These new features sound like they will KICK!! :yes: