Krillin and Piccolo Transformations

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These characters are very well rounded I believe, but they lack transformations in order to compete with the likes of pretty much everyone else. So here is my suggestion, please hear me out.

Piccolo:
1. Base
2. Without Cape
3. Fusion with Nail
4. Fusion with Kami (Kamicollo/Super Namek)

Krillin:
1. Base
2/3. Guru's Unlocked Potential
... And that's about the only thing I can come up with for Krillin that is still DBZ canon. A very generic transformation such as "rage" or "full power" or "result of training" could be done, but it's a tad lame I think. However...
2/3. Buddy Yamcha. Why not have a buddy instead of a transformation? Yamcha is too minor of a character to be on his own, yet important enough to be included in a different way. He had some pretty cool attacks (spirit ball) from what I remember, and it would give Krillin that extra edge that he so desperately needs.

Thoughts?
 
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This has been suggested like 300 times, maybe even more >_>
 
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I like em. They need more trans's to keep the game balanced between characters.
 
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Yes, that's basically the only thing that these characters lack. They are by no means weak, they both have a wide range of good and unique attacks. Maybe I'm just terrible at this game, but I have a hard time keeping up using these two.
Not to mention the fact that I never understood Krillin's transformation. In the show he grew his hair out because he gave up fighting, so it just doesn't make sense. Growing older isn't necessarily a beneficial transformation. That's why I think keeping it simple and sticking to how the show went is the best alternative. Either that or completely scrap transformations for Krillin and do a Buddy system instead.
 
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both piccolo and krillin's transformation are extremely powerful, much more than that and they will be unbalanced
 
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both piccolo and krillin's transformation are extremely powerful, much more than that and they will be unbalanced
Just Krillins is powerfull. Piccolo has a not so good trans.
 
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in 1.3 its the same as ssj2 goku but with the addition of 200 health, its pretty good. trust me.
 
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in 1.3 its the same as ssj2 goku but with the addition of 200 health, its pretty good. trust me.
Hehe havent been able to play the latest updates yet due to certain problems ^^
 
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in 1.3 its the same as ssj2 goku but with the addition of 200 health, its pretty good. trust me.
210 for Super Namek vs SSJ 3 Goku 200 hp even if they don't have a lot of trans there still way to good remeber Gohan has only 2 and nobody it's complaing for him
 
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210 for Super Namek vs SSJ 3 Goku 200 hp even if they don't have a lot of trans there still way to good remeber Gohan has only 2 and nobody it's complaing for him
gohan gets stronger transformations than most of the saiyans (cept for the current ussj), for example, goku gets 1 million when he transforms to ssj. gohan gets 2 million.

alot of different factors are included in the transformations, health is only a small part of it.
 
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gohan gets stronger transformations than most of the saiyans (cept for the current ussj), for example, goku gets 1 million when he transforms to ssj. gohan gets 2 million.

alot of different factors are included in the transformations, health is only a small part of it.
Gohan's ar the weakes trans of all of them ssjGoku get's 1 mil ssjgohan gets 1,250,000 and in ssj2goku 2 mil ssj2Gohan 2 mil and in SSJ 3 Goku has 2,500,000 :Dand Vegeta is like 1,500,000 mil in SSJ and in SSJ2/majin 3,000,000
 
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They'll find some way to make Piccolo stronger. More transformations for him bring you back to stage EVM. I like Piccolo. But truly, I've never used him seeing as I have this *** crash bug happening everytime I do a special Beam cannon.
 
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gohan has the strongest ssj2 transformation then with the collected power of 3.5 million (thats ssj and ssj2 added together). of course ssj3 is gonna be stronger. we dont know how much majin vegeta will get yet.
 
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well I know it says there in the cvlar list :|
Gohan has like this 1,250,00 +2,000,000 + your base pl
Goku has 1,000,000 + 2,000,000+2,500,000 +your base pl
Vegeta has 1,500,000 + 3,000,000 + your base pl
Piccolo has +2,250,000 + your base pl
Exemple 10,000,000 base pl:
Gohan 10,000,000 +1,250,000+2,000,000 = 13,250,000
Goku 10,000,000 + 1,000,000+ 2,000,000+2,500,00 = 15,500,000 but ssj3 drains a lot of ki so on ssj2 13,000,000
Vegeta 10,000,000+1,500,000+3,000,000 = 14,500,000
Piccolo 10,000,000+2,250,000 = 12,250,000
so Goku SSJ3 > Vegeta ssj2>Gohan SSJ2>Super Piccolo
but at life
Goku SSJ3 = 200 hp
Vegeta SSJ 2 = 160 hp
Gohan SSJ 2 =165 hp
SuperPiccolo = 210 hp
so at hp Piccolo>Goku>Gohan>Vegeta
 
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what about speed, and stamina recovery?
 
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krillin:

Basic
Guru's unlocked bla bla bla
Special when heavily damaged:
Buddy system with yamcha and tien
 
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krillin:

Basic
Guru's unlocked bla bla bla
Special when heavily damaged:
Buddy system with yamcha and tien
Neo THX. Besides Tien is a comunity project to be a standalone character.
 
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The last thing I am suggesting is EVM style 5 irrelevant transformations for every character whether you like it or not. It's just that playing as Krillin and Piccolo, you don't have any new level to strive for. You transform, and thats it, while everyone else starts going USSJ, SSJ2, and whatnot. I think every character should have a minimum of 2 transformations or buddies or both. And just because their stats are really good when they transform doesn't mean that they have to go much further beyond that if they were to make another transformation.
 
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you dont understand this game do you...?

you play to fight, not to transform. transforming is only a bonus to fighting, but its not needed. truthfully i dont think there should be any transformations, the only people you would pick are ssj goku, ssj vegeta, ssj trunks and so on...
 

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