Force Pit Member
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- Nov 2, 2007
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Knockback concept: A small bar like 1.2 that indicates what is your condition in recovering.
The difference: The bar only represents your character's consciousness\physical condition. When the line in the bar reaches the middle you are STILL in knockback BUT you can recover (stop yourself flying fast backwards, sidewards etc..) by pressing Left Mouse. Your character is actually only back to consciousness when the bar reaches the middle. You can also do the other 2 things that are stated below:
Ill phrase it simply: There will be a small bar that says when your gonna recover from the knockback, (like in 1.2) when you press swooping backwards you use the speed already gained from the knockback and use it to swoop again with the first swoop taking less ki than normal one since you are using an already existing momentum.
As well as teleport, just, when the bar is in the middle where it gives you control you can teleport whichever direction you want.
The difference: The bar only represents your character's consciousness\physical condition. When the line in the bar reaches the middle you are STILL in knockback BUT you can recover (stop yourself flying fast backwards, sidewards etc..) by pressing Left Mouse. Your character is actually only back to consciousness when the bar reaches the middle. You can also do the other 2 things that are stated below:
Ill phrase it simply: There will be a small bar that says when your gonna recover from the knockback, (like in 1.2) when you press swooping backwards you use the speed already gained from the knockback and use it to swoop again with the first swoop taking less ki than normal one since you are using an already existing momentum.
As well as teleport, just, when the bar is in the middle where it gives you control you can teleport whichever direction you want.
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