Ki usage idea.

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  • Must be implented!

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  • Sounds cool.

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I don't reply to that many posts, but I feel that this is a really great idea:shocked:
 
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i especially like the idea of your aura getting bigger as you power up even further. Will make for some nice eye candy too.
 
The Viking
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Originally posted by Proud_Prince
This idea would definately work best if there
was a stamina bar in ESF. But no, they wanna go on and have you
waste ki for everything you do. Zanzoken, Jumping, and Punching
never took ki unless you put ki into them. But you dont. The only
thing that uses ki in DBZ is the Z Warriors ability to fly and anything
that has a light coming out of their body.

Its also best because every character who has fought on their
first form has easily given up a battle cause he was too exhausted
and not because he was running out of ki. Even though Ki did put
more pressure on their body during times, It still should be able to
remove a bit of stamina dont ya think?)

I mean look at Gokou + Piccolo vs. Radditz. They were tired in half
the episode. Ginyu vs. Gokou, Vegeta vs. Zarbon, man, I dont feel
like listing all the Saiyan, Namek, and Freiza Saga episodes.

Alls I know is that Ki shouldn't go down for everything you do.
And it'd be best to consume that ki if you want to fight with the
power up button which would be useful as hell cause right now
its not.

If there was a stamina bar it should charge up by 3 seconds
But when you transform it should charge up like every second.
That way people could last longer and stop running out of ki cause
they got too carried away with the teleportation. And Zanzoken does
not take ki.
When one of the chars from the show was tired he also was out of ki(reminder ki is energy) so a stamina bar wouldn't really matter. And just to make another thing clear, the powerup is not just only pushable for 3 secs. You can hold it down for 10 sec your pl would be 6.000.000 if you base pl is 1.000.000 but the ki drain would become to great when increasing your power that much, you would only be able to stay in that form for 10-15 secs.
 
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Ya see i had a idea like that but i think it would be better to have a maximum power level and you can power up and down to like hide your power lvl well its almost simular:)
 
The Viking
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That's a good idea, but let's stick to this one first, there have been a lot of threads about hiding your ki, but i haven't seen the team respond to it in a positive way.
 
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Well there's one big problem you guys aren't really entertaining.

The drain would have to be higher, cause the way you guys have it set up right now (25% more ki used for an additional 25% boost, I think it was) it would be way too easy to multiply your power level through the roof.

As far as coding it goes...it wouldn't be that hard to multiply the rate at which turbo drains ki by a number, say 1.5 or 2, as opposed to actually changing the ki usage. Although maybe it's the same thing; I'm kind of sick right now, and my medicine's making me a little half-assed in my thought process.

This sounds great in practice as the power levels are ingame right now...but one thing we all have to keep in mind is that these characters are going to be in the fifty millions probably, once the rest of the transformations are implemented.

Of course...wait!

Even if that is a problem, this idea could be implemented into power and block struggling and not in regular gameplay and still be a useful idea. That way you don't have people running around with SSJ3 Goku firing off 998 mill. PL kame waves into the center of the map.

When you hit the boost key, just tapping it can work like now, but if you hold it, the character could strike some pose and the aura could spin around him showing that he's powering up. It shgould have a limit, maybe a limit that would increase with your levels...and then obviously it would make the block and power struggling more interesting, if not usable in standard gameplay.

Oh, and to that dude complaining about ki usage and the stamina bar...dude, just think of it as the same thing. Using ki takes stamina, but so does everything the Z fighters do...it's a combo deal.

Anyways. My two cents. see ya later.
 
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You are so rihght but i gotta put some more change into the jar:

Hideing Pl

I already posted what i awnted to say there

I just dotn want to post agan
 
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Originally posted by SaiyanPrideXIX
Well there's one big problem you guys aren't really entertaining.

The drain would have to be higher, cause the way you guys have it set up right now (25% more ki used for an additional 25% boost, I think it was) it would be way too easy to multiply your power level through the roof.

As far as coding it goes...it wouldn't be that hard to multiply the rate at which turbo drains ki by a number, say 1.5 or 2, as opposed to actually changing the ki usage. Although maybe it's the same thing; I'm kind of sick right now, and my medicine's making me a little half-assed in my thought process.

This sounds great in practice as the power levels are ingame right now...but one thing we all have to keep in mind is that these characters are going to be in the fifty millions probably, once the rest of the transformations are implemented.

Of course...wait!

Even if that is a problem, this idea could be implemented into power and block struggling and not in regular gameplay and still be a useful idea. That way you don't have people running around with SSJ3 Goku firing off 998 mill. PL kame waves into the center of the map.

When you hit the boost key, just tapping it can work like now, but if you hold it, the character could strike some pose and the aura could spin around him showing that he's powering up. It shgould have a limit, maybe a limit that would increase with your levels...and then obviously it would make the block and power struggling more interesting, if not usable in standard gameplay.

Oh, and to that dude complaining about ki usage and the stamina bar...dude, just think of it as the same thing. Using ki takes stamina, but so does everything the Z fighters do...it's a combo deal.

Anyways. My two cents. see ya later.
25 % is more then enough as for the ki drain. Believe me it goes fast enough hold down the button 10 sec's and the ki drain will be to big, i really thougt over this idea so it will be suitable and balanced. And as for goku ssj3 998 million......Everyone has the ability remember? So no one has an advantage and so what is he would fie a kamehameha if the pl's are equal and most of the time they are then the explosions won't go overboard. And everyone want's to power up like a madman as in the show, it would be cool to have a little animation with it, your char. is standing in his power up position and screams alot like in the series. That should be really cool and authentic.(or whatever)
 
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What I meant about the whole percentage of draining increasing by multiplying the rate instead of raising it a percentage is two things:

A.) easier to code, and
B.) Easier to balance, because with each transformation the multiplier of how much ki is drained can be raised slightly, making it more fair for lower level players.

Basically what I meant was...it's a little ridiculous to be able to reach 5 million from your base powerlevel even though it'll drain your ki really quickly. That was one side of it, though. The side I was more concerned about--and the side no one ever thinks of in this forum, I guess--is the part where we have a full game, with full transformations implicated.

How absurd will this ability be once we are at huge SSJ3-esque power levels?

That's why it has to be dampened as you get stronger, and I think if it were implemented the amount of juice you use up ought to be higher if you can jack up your PL so far (not that it'd do any good to jack up your PL).

I can already predict a major bug exploit with this, too, if it's implemented ingame in general (as opposed to being a feature of struggles, which I think it'd work best in).

When I charge up my ki, I hit the boost key too...it allows me to have the slightly higher PL while refilling my power. Using the boost doesn't ever really tap my ki out completely, and I think you'd find most players don't use it all up just by boosting either. The game is very well balanced in that department.

But...what if I were to power up the full "10 second charge" and multiply my PL massively, WHILE charging my ki? I really like that feature and I think it should stay...but then I get the super PL boost and a full ki bar to give me at least one good shot to get off before the ki is totally drained.

I don't know. Personally, I think it would be best as a feature of struggles and not as a general ingame thing. But still an interesting idea. Anyone who follows what few posts I have knows that I don't really EVER agree on something, even to this extent. hehe.
 
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That is very interesting.......o_O I allready pmed pcjoe and if there's anything wrong with the idea he'll figure it out and fix it in the mean time i only want to hear if it's a good or bad idea muhahahaha:devgrin:
 
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itd would be nice if there was some effect that showed you were mulitpliying your power, just to add some scare factor. (maybe a few lightning bolts, or three different auras, each bigger then the other (normal aura----bigger aura---- etc) i dunno, something to spruce it up abit ya know?
 

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It still needs to be thought out more.I say the PL boost has a limit not a time limit but a power limit.Lets say when your normal and your pl is 1,500,000.You could only power up to maybe 6 mil and the ki should drain at least 3/4 faster then using the turbo on the first or second .I could see it work ,but not really see someone go ssj4000 while thier just on 5 mil.
 
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I have to agree with Proud Prince... without a stamina bar, the idea would kind of fall apart. Here's why:

Goku hits SSJ. He already has the 2 times multiplier advantage for being a saiyan, and the most useful beam in the game. He will already win 99 out of a hundred power struggles with Piccolo, Frieza, Cell, Krillin, ect., and now he can multiply that huge number even further. See, here's the thing:

Cell has 500k
Goku has 750k

Goku X 1.5= 1125
Cell X 1.5= 750

Goku X2 = 1500
Cell X 2 = 1000


So the spread just gets bigger and bigger. Same goes for two saiyans with near the same power level. If one guy is only a thousand off, with this system it could go up to 4000. The only balancing factor I can see would be that you could run out of ki in those struggles, but if you have already transformed you have way more than enough to go all out for, say, 6 to 8 seconds. If your opponent wanted any chance at holding off the blast, he'd have to do it too, and by the time he boosted his power high enough, the beam would already be coming at him with incredible speed, and he'd be screwed.

So basically you'll get SSjs who power up, double their power levels, and spam generic blasts. Then they power up again and start over.

I like the idea, but it needs work. A stamina bar could make this system fly, but there's no such thing in ESF yet. We'll see...
 
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The other bad side of this idea is you guys are not thinking very well. If someone uses this his pl would be normally 1.000.000 right? right! he uses turbo and increases the ki to 6.000.000 the other guy is at 750.000 and goes to let's say 5.000.000. The guy with 6 mill would win and kills the other one(if the ki drain isn't to big wich will probably be the case but i'll give another example) but the other guy his base pl is still 750.000 wich will increase enormously against someone with a pl of 6.000.000 so there ya go the advantage is gone the guy with 750.000 will probably get a pl of 1.500.000 and wins the next battle.(using turbo offcourse)

*edit*This is just an example ok? I'm not saying that you can increase your base pl to 6.000.000 *edit*
 
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Originally posted by Sonic Boyster
I have to agree with Proud Prince... without a stamina bar, the idea would kind of fall apart. Here's why:

Goku hits SSJ. He already has the 2 times multiplier advantage for being a saiyan, and the most useful beam in the game. He will already win 99 out of a hundred power struggles with Piccolo, Frieza, Cell, Krillin, ect., and now he can multiply that huge number even further. See, here's the thing:

Cell has 500k
Goku has 750k

Goku X 1.5= 1125
Cell X 1.5= 750

Goku X2 = 1500
Cell X 2 = 1000


So the spread just gets bigger and bigger. Same goes for two saiyans with near the same power level. If one guy is only a thousand off, with this system it could go up to 4000. The only balancing factor I can see would be that you could run out of ki in those struggles, but if you have already transformed you have way more than enough to go all out for, say, 6 to 8 seconds. If your opponent wanted any chance at holding off the blast, he'd have to do it too, and by the time he boosted his power high enough, the beam would already be coming at him with incredible speed, and he'd be screwed.
There is no way in hell it should be able to make a 500k character able to hit 6mill, even if it IS only for a split second or so. The idea of that is absurd and it would easily be exploited.

But what you said about the whole "It will always be a bigger spread" deal...that's incorrect.

The SSJ multiplier for Goku is x2, isn't it?

How do we know the NEXT form for Cell (in the next version, Beta2 or whatever, after his initial transformation) isn't going to be x2? Mor eimportantly, what if to balance Goku the multiplier isn't as high when he goes SSJ2?

What I mean is, when Cell hits his final form, shouldn't he be MUCH stronger then he was before? So the multiplier for that stage may be higher than that of his initial transformation--this is a detail that we don't know, so we can't speculate. Moreover what if people like Goku who are jakced beyond believe once they transform get a weaker multiplier for their next transformation, to balance them out? It only makes sense that they'd do it that way. But like I said, we don't know the numbers, so we don't know if the spread yout alked about would just get worse and worse or what.

Plus if this whole raising PL with the boost technique was put in, there's no way it would go from base to 6mill, that's just insane. No need for it to go that high--if your at base PL and can even push it to 2 million, it'll make a lot more difference then you'll believe.

And of course, as you get stronger the cap on this should get lower, as the power increase is not as necessary.

I still think it would be easiest and probably best if this was just implemented in blockstruggling and power struggling, but that's just my two cents again.
 
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Verry intersting:

I think theres an issue:

The more u charge it teh "Bigger" you become so theres a life dranige issue in the fact that your body cant handle it.

And when we impliment that theres teh hole kaio-ken thingy and how many levels should u have depending on life
and power , etc.

i am thinking of implimenting the idea but they should look at it verry closely
 
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No... the spread will always be bigger, with some minor exceptions. Remember that Cell, Buu, and Krillin cannot detransform. This means that when they die, their transformed PL is averaged with the rest of the server, as opposed to their detransformed PL. Saiyans will still go up more quickly, unless the server has PL after death deactivated.

But the way Power Struggles are set up right now, you could beat somebody with 1.5X your power level by boosting up the wazoo right away and catching your opponent off gaurd. Even if it drained all of your ki, the beam would be heading at the opponent so fast that he might not be able to stop it at any PL.
 
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Ahh, Sonic, you have found the secret to my Final Flash's success.

If you shoot it full-blast, you'll never win. But about halfway does the trick almost every time... >:0)
 
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This is a suggestion forum about ki. So what a suggest is they put more in the game there is never enough to do anything for a while and make it real like the shows. The Z fighters take a good while before powering up or recovering ki and other stuff.

A friend and I were playing together and we were toggling at 26 to 28 mil pl so it was intense but we had to be on the ground one and on hill at the edge the other (cell day) that way we would recover ki. that's not so bad but i would like to do it in the air.

Also not to mention melee's where with all the teleporting everyone does it would be nice to have more ki so we can follow them or dodge and fly to them hitting them hard. The motions just mentioned needs to have full ki to perform.
 

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