When one of the chars from the show was tired he also was out of ki(reminder ki is energy) so a stamina bar wouldn't really matter. And just to make another thing clear, the powerup is not just only pushable for 3 secs. You can hold it down for 10 sec your pl would be 6.000.000 if you base pl is 1.000.000 but the ki drain would become to great when increasing your power that much, you would only be able to stay in that form for 10-15 secs.Originally posted by Proud_Prince
This idea would definately work best if there
was a stamina bar in ESF. But no, they wanna go on and have you
waste ki for everything you do. Zanzoken, Jumping, and Punching
never took ki unless you put ki into them. But you dont. The only
thing that uses ki in DBZ is the Z Warriors ability to fly and anything
that has a light coming out of their body.
Its also best because every character who has fought on their
first form has easily given up a battle cause he was too exhausted
and not because he was running out of ki. Even though Ki did put
more pressure on their body during times, It still should be able to
remove a bit of stamina dont ya think?)
I mean look at Gokou + Piccolo vs. Radditz. They were tired in half
the episode. Ginyu vs. Gokou, Vegeta vs. Zarbon, man, I dont feel
like listing all the Saiyan, Namek, and Freiza Saga episodes.
Alls I know is that Ki shouldn't go down for everything you do.
And it'd be best to consume that ki if you want to fight with the
power up button which would be useful as hell cause right now
its not.
If there was a stamina bar it should charge up by 3 seconds
But when you transform it should charge up like every second.
That way people could last longer and stop running out of ki cause
they got too carried away with the teleportation. And Zanzoken does
not take ki.
25 % is more then enough as for the ki drain. Believe me it goes fast enough hold down the button 10 sec's and the ki drain will be to big, i really thougt over this idea so it will be suitable and balanced. And as for goku ssj3 998 million......Everyone has the ability remember? So no one has an advantage and so what is he would fie a kamehameha if the pl's are equal and most of the time they are then the explosions won't go overboard. And everyone want's to power up like a madman as in the show, it would be cool to have a little animation with it, your char. is standing in his power up position and screams alot like in the series. That should be really cool and authentic.(or whatever)Originally posted by SaiyanPrideXIX
Well there's one big problem you guys aren't really entertaining.
The drain would have to be higher, cause the way you guys have it set up right now (25% more ki used for an additional 25% boost, I think it was) it would be way too easy to multiply your power level through the roof.
As far as coding it goes...it wouldn't be that hard to multiply the rate at which turbo drains ki by a number, say 1.5 or 2, as opposed to actually changing the ki usage. Although maybe it's the same thing; I'm kind of sick right now, and my medicine's making me a little half-assed in my thought process.
This sounds great in practice as the power levels are ingame right now...but one thing we all have to keep in mind is that these characters are going to be in the fifty millions probably, once the rest of the transformations are implemented.
Of course...wait!
Even if that is a problem, this idea could be implemented into power and block struggling and not in regular gameplay and still be a useful idea. That way you don't have people running around with SSJ3 Goku firing off 998 mill. PL kame waves into the center of the map.
When you hit the boost key, just tapping it can work like now, but if you hold it, the character could strike some pose and the aura could spin around him showing that he's powering up. It shgould have a limit, maybe a limit that would increase with your levels...and then obviously it would make the block and power struggling more interesting, if not usable in standard gameplay.
Oh, and to that dude complaining about ki usage and the stamina bar...dude, just think of it as the same thing. Using ki takes stamina, but so does everything the Z fighters do...it's a combo deal.
Anyways. My two cents. see ya later.
There is no way in hell it should be able to make a 500k character able to hit 6mill, even if it IS only for a split second or so. The idea of that is absurd and it would easily be exploited.Originally posted by Sonic Boyster
I have to agree with Proud Prince... without a stamina bar, the idea would kind of fall apart. Here's why:
Goku hits SSJ. He already has the 2 times multiplier advantage for being a saiyan, and the most useful beam in the game. He will already win 99 out of a hundred power struggles with Piccolo, Frieza, Cell, Krillin, ect., and now he can multiply that huge number even further. See, here's the thing:
Cell has 500k
Goku has 750k
Goku X 1.5= 1125
Cell X 1.5= 750
Goku X2 = 1500
Cell X 2 = 1000
So the spread just gets bigger and bigger. Same goes for two saiyans with near the same power level. If one guy is only a thousand off, with this system it could go up to 4000. The only balancing factor I can see would be that you could run out of ki in those struggles, but if you have already transformed you have way more than enough to go all out for, say, 6 to 8 seconds. If your opponent wanted any chance at holding off the blast, he'd have to do it too, and by the time he boosted his power high enough, the beam would already be coming at him with incredible speed, and he'd be screwed.