Ki Ball stun and Head-On Swoops

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I think if you're hit with a ki ball attack, it should stun you very briefly; If anything, just enough to stop a swoop.

It would give some strategy and usefulness in using it I think, especially if you're looking to throw something in there to avoid head-ons. Since you can swoop and charge ki balls at the same time now, it would let players stop the other person and continue swooping at them by predicting a head-on.

By increasing the swoop speed, head-ons are more of an occurrence, and this may be an option to fix that.
 
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KI attacks allready knock you out of swoop.

Been in since forever.

Just that the KI attack actually needs to be strong enough to knock you out.
 
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On top of being strong enough, they have to be charged completely. I'm saying tweak it to fit a more fast-paced melee. Otherwise a ki beam is stronger and will have more of an effect than a ki ball, making it useless.
 

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