Kama's Kompetition #2 !!

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Waaaay to much SahdyD waaaay to much, anyway thanks guys for helping out on this MAINLY SV for his massively helpful hand. Well this is going to be the last and final update of this model, since I lack the time to go any further and frankly I just feel he’s done.
You will notice that the polycount is higher than the set goal but I hope that won’t effect the judging since it’s still one model and saves a lot of work in the end. So here is my entry for the competition…

http://img511.imageshack.us/img511/4430/finalpikkonto0.jpg

PS: THANKS Super Veggeto!!!
 
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Pure secks man, pure secks...
Awesome work man, the model came a long way and turned out really great, I dont have any crits now, all I can do is wait for the poll to start so you can get my vote!

<3 NJ!
 
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god theres no skin anymore needed ;)
awesome broli

good to know that you didnt got lazy befor you wouldnt finish it. gj. POlycount? ^^ im so meanie
 
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PiXel said:
POlycount? ^^ im so meanie
Clicky on the piccy

Cape : 429 tris
Pikkon : 1365 tris
Total : 1794
 
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awesome on the face broli ^^ can i suggest something about the entire head shape thoe?



edit: i probably didnt get the front shape right, but something along those heights
 
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JTVEclipse12 looks at Broli's model........... Then picks his jaw up..... lol
Nice model Broli, imkongkong I think the head looks good the way he has it...

Also I'm still at work on mine here's what I have... Mine made a pretty smooth transition from caped to uncaped...

http://img277.imageshack.us/img277/3761/frontlz5.jpg
http://img277.imageshack.us/img277/6748/sidesb2.jpg
http://img206.imageshack.us/img206/7780/perze6.jpg


Still have things I'm gonna fix... Comments and Crits definately welcomed...
 
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its the side of the head that kinda bugged me a bit, didnt seem as natural =o well heres another ref..

 
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is sopose to be a limit in polys i think that the one who go past that limit suld be descualafie
 
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Meh, changed my mind about entering. Seeing as how I haven't modeled in awhile, I'd need to practice a bit more before I attempt something for a competition. Plus, you all already have such great models, I dare not compete. =P.
 
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@imkongkong: first you lower the top head, then you post a contradicting ref...well the head is pretty much traced to that last ref you posted.

@john_volkov: your post made you sound like a jerk with all due respect, I justified myself clearly and you don't respect that...why don't you let the esf crew make such crucial decisions.

@JTVEclipse: you're defenetly getting there buddy, keep it going like it is and the poll results will get exciting :D
 
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broli said:
@john_volkov: your post made you sound like a jerk with all due respect, I justified myself clearly and you don't respect that...why don't you let the esf crew make such crucial decisions.
I did not wanted to sound like a jerk but a low poly model it's not that good comperd whit a high poly model and a 1500 polys model it's not that good comperd whit 1750 polys model
 
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john_volkov said:
I did not wanted to sound like a jerk but a low poly model it's not that good comperd whit a high poly model and a 1500 polys model it's not that good comperd whit 1750 polys model
Kama said to use 1500 as a limit but originally you can go beyond it.
My Kid Goku was highier than 1500, it was around 1650+
The rest of the ESF models (if I'm not mistaken) are around 1600-1800 too.

This model is kosher.

Oh Kong dont worry bout the head, I used that Pikkon sheet you posted and helped Broli base his model on that so you can say it's perfect to that ref ^_^

And lastly, awesome work JTV, your model gets better and better, keep it up.
 
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But volkov, poly limits can be broken slightly, even the official models go 100 or 200 polies over sometimes, It's just a fact that its very hard to calculate a exact number of polies for every character.

Looking sexeh guys, though, i have to say, even though yours follows that anime ref well Broli, I still think the top of his head is a little big, maybe not reduce it as much as Kong says, but it wouldnt hurt to lower it a little just for the fact the side view looks abnormal, it is on the ref too imo. Maybe make the neck line on the shirt a tad bit rounder.

JTV I'd make the hat a little less rounded, his arms also look a tad too thin near his shoulders, it might be a good idea to make the sleaves be effected by gravity a little and make them flare out a little less at the top.

Keep it comming guys, im very impressed with the standard here D: you gonna post any flats/wires? or wait till teh poll D:?
 
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Wait so your telling me I could go upt to about 1600 tris and still be okay... If so that would help out alot...

Davidskiwan, I might post some flats/wires later today...

edit..
Did what you said...
 
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Well ok guys, I went on a poly-hunt and sacrificed some of them suckers to stay in the big "ONE FIVE-limit"
(it's CLOSE but it's IN it :D).
I also brought the top head down a bit and made the chest line* of the shirt smoother

http://img176.imageshack.us/img176/7826/finalpikkon2ll2.jpg

*I hope with "neck line" you meant the chest line david ;x
 
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what about black spots on his head and a forhead line
 
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