New Member
- Joined
- Oct 8, 2003
- Messages
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i'm going to be as short as possible:
1. when characters walk, their feet don't move along the ground, so they look like they're sliding.
2. terrain textures are heavy lo-res, (best seen in the walljump movie), so you always thing that ground is a bit further.
3. why doesn't freeza let go of the disc when i pommel his ass into the ground??!!
4. in powerstruggles, the beams don't move toward the player which is losing, but stand in one place, and when one player wins, the other beam breaks up. Why?
5. You should be standing still when firing beams, so they don't look like, I dunno, letter L wher u're falling.
6. the beams sould auto-straighten up (if possible in the situation) when entering a powerstruggle.
That's all from me for now. I'm not spitting on your work so far, only giving a friendly advice.
1. when characters walk, their feet don't move along the ground, so they look like they're sliding.
2. terrain textures are heavy lo-res, (best seen in the walljump movie), so you always thing that ground is a bit further.
3. why doesn't freeza let go of the disc when i pommel his ass into the ground??!!
4. in powerstruggles, the beams don't move toward the player which is losing, but stand in one place, and when one player wins, the other beam breaks up. Why?
5. You should be standing still when firing beams, so they don't look like, I dunno, letter L wher u're falling.
6. the beams sould auto-straighten up (if possible in the situation) when entering a powerstruggle.
That's all from me for now. I'm not spitting on your work so far, only giving a friendly advice.