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I have a feeling this will be a request for help that you don't hear very often...
I've decided with my free time that I'd try using Milkshape and 3DS Max to try and implement a cel-shading element to one of the models.
To do this, I would give all the materials full self-illumination, duplicate the mesh, reverse normals, use a push-modifier value of .-05 and turn that piece of mesh black.
This seems difficult to do in Max, since upon importing to Max, Max seems to mis-read the values of the rigging, and upon exporting to SMD, when opened in Milkshape, Milkshape "disowns" Max's rig.
Therefore, I would only be importing the original reference .smd, duplicating the character mesh, deleting all else but the cel-shade reverse-normal mesh and exporting that mesh to be imported and saved into the reference .smd.
Afterward, in Milkshape, I can easily set the self illumination and get a very nice faux cel-shade result.
So basically the advice I'm seeking is, when I import this secondary mesh, must I add it to the original mesh? Is a character reference model only allowed 1 unseperated mesh? Can I copy the values of the rigging and add it to the new mesh?
Finally, when all is said and done, how do I recompile all the .smds back into a .mdl?
Thanks in advance! If this works well, it will prove quite the wonderful experiment!
PS: How do you select objects in MS3D?
I've decided with my free time that I'd try using Milkshape and 3DS Max to try and implement a cel-shading element to one of the models.
To do this, I would give all the materials full self-illumination, duplicate the mesh, reverse normals, use a push-modifier value of .-05 and turn that piece of mesh black.
This seems difficult to do in Max, since upon importing to Max, Max seems to mis-read the values of the rigging, and upon exporting to SMD, when opened in Milkshape, Milkshape "disowns" Max's rig.
Therefore, I would only be importing the original reference .smd, duplicating the character mesh, deleting all else but the cel-shade reverse-normal mesh and exporting that mesh to be imported and saved into the reference .smd.
Afterward, in Milkshape, I can easily set the self illumination and get a very nice faux cel-shade result.
So basically the advice I'm seeking is, when I import this secondary mesh, must I add it to the original mesh? Is a character reference model only allowed 1 unseperated mesh? Can I copy the values of the rigging and add it to the new mesh?
Finally, when all is said and done, how do I recompile all the .smds back into a .mdl?
Thanks in advance! If this works well, it will prove quite the wonderful experiment!
PS: How do you select objects in MS3D?