I was bitten by a Snake

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Wooo, thanks guys :D

UPDATE!!!!!!1!!

All that's left is the alpha planes for the hair. Almost there! :D

 
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looking secksey D: I cant wait to see a texture on this bish =0

very clean mesh too btw
 
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the bridge that goes along the bottom of the eye socket doesnt look defined at all when i have always saw that as a defining physical trait for snake

i really suggest that you define it because it wont make much of a difference poly wise and it will sale the whole snake look a lot more
 
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dynamic` said:


the bridge that goes along the bottom of the eye socket doesnt look defined at all when i have always saw that as a defining physical trait for snake

i really suggest that you define it because it wont make much of a difference poly wise and it will sale the whole snake look a lot more

I'll be skinning on the facial details.

I'm calling this model complete, I might make a few small edits here and there but as of now I'm going to start on the skin. :D

 
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Mullet = win

cant wait to see how you handle the texture.
 
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Oh hell yeah, I love it! it looks awesome!
I'm not familier with the character much but I think his hair sticks out too much at the bottom sides, but I dont know much so I could be wrong =P

Other wise I'm loving every single bit of it, looks clean and spiffy, texture da bish?
 
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Looks great to me. Cant find anything to crit on.. Now make me proud and texture this :yes:
 
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Now thats how a Snake should look! Good job man, I'm hoping the textures really bring him to life :).
 
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OOOOOOOOOOOOOH MAN!! That is such a nice model, has a very clean and tidy mesh, and it looks exactly like him. Very very nice job.
 
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Looks excellent, No further comments at this point.
 
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i wonder how it would look like when its done with skinning and with the utilities on his hips
 
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Ne0, you wanna elaborate on how you model pbp in ms3d? You build every little thing in it? and just shape it out nicely in 3dsmax or something? I'm really interested on how you do that.
 
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I do it all with ms3d. All I do is start out with a certain point, such as the waist, then I work my way from there, pbp. :D

Small updatey:

Snakey is 100% uvmapped and ready for skinning :D I'll get some updates ASAP!
 
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0/ Let the Texturing Begin!


Dont tell me you uvwmapped in Ms3D. xD LOL
 
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Deep Uv is all way fine =)

now get yo ass up and show us some progress <(^o^)>
 
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Update!

Right now I'm just laying out the shapes, detaisl and shading coming soon!

 

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