I was bitten by a Snake

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Sorry gir, I just had to do him too :cry:

I'm thinking of doing a MGS model pack for ESF or something, starting it out with Solid Snake from MGS2. Just a basic mesh, I'm leaving all the good stuff for the skin :D

 
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It looks decent so far, curious on how you do the head.
 
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Solid mesh flow and right on proportions. Hurry and finish it! =)
 
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thats so hot <3

just remember, he has a mullet in that timeframe :p
 
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Yusssssss, I love the mullet. I should make a Macgyver version afterwards, hehe.

Here is some head progress!

 
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thats pretty pimp :D mouth doesnt look too good for animating, but if its for esf, thats moot.
 
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pretty cool but why do some insist on modeling in tris?
 
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editable mesh =x

among other things. modeling in tri's gives you a lot more control over the way the edges are turned, it also shows you how dense the mesh truly is, in terms of how it will be in-game.
 
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ShadyD said:
pretty cool but why do some insist on modeling in tris?

Well I don't really have a choice since I model poly-by-poly using ms3d, lol. :D
 
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I feel you with poly-by-poly in Milkshape all the way home man!
Looking sweeeet =D should look even more awesome with a skin, cant wait to see more!
 
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I have to agree......i tried 3dsmax and cinema and both are complicated when it comes to poly by poly
MS3d poly by poly FTW
 
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OMG.......omg, i just saw Super veggitos sig and that sig is freakin shweet. Way off topic but did you make that veggito 0_o? If you did, WOW.
 
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Small update, I added on the head. Note: I'll be adding the planes to the hair for the alpha's once I have the rest of the body done. :)

 
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What look's sow awesome! 100/10 :D:yes:

Keep up the good work..
 
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shadowcast said:
I have to agree......i tried 3dsmax and cinema and both are complicated when it comes to poly by poly
MS3d poly by poly FTW

wtf pbp with cinema is way more easier and faster then with ms3d :p
 
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awesome man, very clean and solid mesh. Face looks good too. Gj
 
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Booler said:
wtf pbp with cinema is way more easier and faster then with ms3d :p
Nah man, It all deepends on the Person, if he got used to ms3d, he knows how to model pbp fast in ms3d. As if he would change to C4D like you want him to do it, he will have probs first, then only he would get used to it. Same as he owuld change to 3Dsm and Lwo and maya and on on on.


me really likes the mesh, clean and almost nothing wrong looking like, nice rendered and all this stuff.
 

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