By reading the thread "Electric Sparks only with Turbo On or Charging" i saw that youtube-video:
(thanks TwisteR)
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At 1:29 to 1:31 you can see really good what I meant. They aren't "jump" across the map. They still "go" one direction by hiting each other.
I thougt about that and still have some new variants of that suggestion.
a)
If you take the crosshair at your enemy (remember in that moment you can see the model at your scouter) then you are able to press a key which allows you to go in hypermode. (Maybe there's a text at the right side under the scouter like "Activate hypermode against 'Player123'? 1 - activate | 2 - abort" (just an example).
If you press "1" for activate you only allowed to swoop (continuously) plus you can only do simple melee against these player (he can be selected) or simething like that. Although you just can move in a certain range. Why? Because hypermode should not use to escape, just for attack. If you go to far away it's like your at the and of a map (you fly against an invisible wall).
So you can use hypermode still if you are in that range. If you are standing outside that "invisible radius about Player123" then you can't do hypermode.
So hypermode can also used to start a counter-attack. If you being hit with and with simple melee (if it exists in 1.3) or you pushed away after adv. melee you can go hypermode by pushing away. In that case it's easier to kind of get away for an attack against you. Newbs have a better opportunity to (kind of) escape.
b)
The second way is like the first just with the difference that your opponent also must confirm that he goes hypermode too. But that destruct the option "counter-attack" like I've explaned in a).
And I thouhgt it would be kind of annoying if you always have to press "1" or "2" (or some other keys). In that case I prefer the first variaton.
c)
Last but not least there's an way by pressing just one button OR choose hypermode like an kamehameha. And then you go for it. Here it is very easy to escape, EXCEPT you have to select an enemy before you doing hypermode. By doing that there is also that possibility for that radius I describe in a).
In ESF are characters who have 2 attacks at on key. It can be nearly the same with hypermode. If you press "1" again, you got hypermode. In fight it's easier to select and also faster.
But what can you do if your opponent goes hypermode? What can you do by your one? To make it faster, there displayed a text or a warning and you just have to press "1" (or another key) and you go hypermode too. Or you simple choose hypermode by your one and then you go for it. I guess the last way is the best so both players have to do more on there own. And you have to look if your opponent just do teleport or if he goes hypermode.
Informations:
- by going hypermode you become an aura (just like you mostly do) but it's not necessary
- your speed is MAYBE increased by 2 till 4 % (values can be changed, but not to fast)
- you becoming invisible for other players, except for your enemy (if he goes hypemode too)
- there CAN be a period of time by using hypermode, also a delay
OR after a certain numbers of hits it ends automatically
- others just see, like in the youtube-video above, kind of "bubbles"
- players just can move in a certain radius of the enemy (if you like that idea with the radius)
- if you have to charge you up, hypermode aborts
effects:
- you see the whole world in a "red-tone" (not a must)
- your view is like that:
http://www.moddb.com/mods/earths-special-forces/images/nice-effect#imagebox (thanks Sicron) (just one way)
I personally prefer the last variation (c). Sounds the best for me.
Hope you guys like it and I also hope that I haven't forget something.