well in dbz, i recall never seeing sombody charge a huge beam without the their opponent noticing because they could sense the energy being put into the attack and so on. However, after playing esf im sure u notice the people who sit and charge huge beams, and when u come out of melee with sum1 bam ur dead, well ive come up with a little suggestion which i think would work.
I'll just tell you what the warning would be like, no reading involved with the warning, simply when sum1 charging a beam that can kill you, and they are somewhere (no matter how far away) on your screen, an effect of white-ish tansparent lines in a cricle all appear focussing on the player charging the beam and plays a sound (a suprise sound like in budokai) as soon as the beam is big enough to kill you or if you look around and it already has that power then it will do the same thing, and it only lasts 2-4 seconds.
whatever you are doing to get this warning the player charging the beam must be on your screen, during advanced melee, if you use ur mouse to look behind it will give you the warning too.
This idea may need sum tweaking but tell me what u think
I'll just tell you what the warning would be like, no reading involved with the warning, simply when sum1 charging a beam that can kill you, and they are somewhere (no matter how far away) on your screen, an effect of white-ish tansparent lines in a cricle all appear focussing on the player charging the beam and plays a sound (a suprise sound like in budokai) as soon as the beam is big enough to kill you or if you look around and it already has that power then it will do the same thing, and it only lasts 2-4 seconds.
whatever you are doing to get this warning the player charging the beam must be on your screen, during advanced melee, if you use ur mouse to look behind it will give you the warning too.
This idea may need sum tweaking but tell me what u think