HL2 question, not about ESF

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Since the SDK isn't out yet, and I haven't found mention of this anywhere in the HL2 Source FAQ, I was wondering if anyone here knew if HL2 will support vertex blending animation, where one vertex can be controlled by more than one bone, at varying strengths. I'm fairly sure HL1 doesn't support this, so I would like to know if HL2 does. Thanks.
 

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