Well, I know right away since I'm a NOOB ppl will look at this post like "Hey...that kids a n00b, who is he to SUGGEST anything at all?!?!" In a way your right, and well...I'm not going to sit here and argue with anyone over anything stupid like that. Let me just get to these suggestions:
After playing the Beta1 for a WHILE, (i'm hooked to it, I think it's an awesome game, ESPECIALLY for a Beta.) I thought to myself what could be done to make this possibley the BEST DBZ Mod (or even game) out there. Right away I thought you guys had the best ORIGINAL features out there that I had been able to pick up and play and see for my own eyes. Lots of other mods CLAIMED to have great features, however the thing that differs you guys as a mod is that you actually delievered these features to the people who matter, your Fanbase.
The one thing that stuck out the most to me is the size of the Maps. I remember when playing another mod (which I won't mention the name to show respect to the Team here at ESF.) I dislike the fast that the Maps were so HUGE. I mean, it's great to have a wide playing field on, especially for a DBZ game however, when the Maps tend to be TO BIG, it can cause loads of lag and other problems within the game. I think you guys should limit yourselves to how many HUGE maps you have in the game, and also work on some nice medium sized maps as well.
The Transformations in this game are great, I really enjoyed that part because I mean watching someone go SSJ in the game really scared me...I thought "Damn this guy is going SSJ, with lighting all around him and what not, he must be freakin strong I'm gettin the hell out of here!" Rather then in other DBZ games where when someone transformed it was like "wow....he transformed......GET HIM!". However, the one thing you guys should do, which i noticed when playing with Vegeta, is usually after they do the animation of the transformation the Model switch (from normal, to transformed) will be really HARD and Awkward if you know what I mean. You guys should try to maybe within the animation itself, lets say Vegeta for instance, Flash Vegeta's hair gold a couple of times (or switch the model back and forth a couple of times) you know, to make things smoother, and then at the end of the transformation he stays Transformed.
I'm sure you guys have tons of Ideas out there for this game (the Team that is) and I'm sure the finished product will be even better then the BETA. I'm going to take the Map maker files you guys sent out and get to work on some maps for you, I'm not a GREAT map maker but I think I can be of some help. I also have some friends (and myself) who model pretty decently with 3D Studio Max and I'll see if they want to help out with some Models and what not. No, I'm not asking to be on the Team, but hopefully when I send some work in to you guys you can decide from there. See you soon, and good luck with this game in the future.
After playing the Beta1 for a WHILE, (i'm hooked to it, I think it's an awesome game, ESPECIALLY for a Beta.) I thought to myself what could be done to make this possibley the BEST DBZ Mod (or even game) out there. Right away I thought you guys had the best ORIGINAL features out there that I had been able to pick up and play and see for my own eyes. Lots of other mods CLAIMED to have great features, however the thing that differs you guys as a mod is that you actually delievered these features to the people who matter, your Fanbase.
The one thing that stuck out the most to me is the size of the Maps. I remember when playing another mod (which I won't mention the name to show respect to the Team here at ESF.) I dislike the fast that the Maps were so HUGE. I mean, it's great to have a wide playing field on, especially for a DBZ game however, when the Maps tend to be TO BIG, it can cause loads of lag and other problems within the game. I think you guys should limit yourselves to how many HUGE maps you have in the game, and also work on some nice medium sized maps as well.
The Transformations in this game are great, I really enjoyed that part because I mean watching someone go SSJ in the game really scared me...I thought "Damn this guy is going SSJ, with lighting all around him and what not, he must be freakin strong I'm gettin the hell out of here!" Rather then in other DBZ games where when someone transformed it was like "wow....he transformed......GET HIM!". However, the one thing you guys should do, which i noticed when playing with Vegeta, is usually after they do the animation of the transformation the Model switch (from normal, to transformed) will be really HARD and Awkward if you know what I mean. You guys should try to maybe within the animation itself, lets say Vegeta for instance, Flash Vegeta's hair gold a couple of times (or switch the model back and forth a couple of times) you know, to make things smoother, and then at the end of the transformation he stays Transformed.
I'm sure you guys have tons of Ideas out there for this game (the Team that is) and I'm sure the finished product will be even better then the BETA. I'm going to take the Map maker files you guys sent out and get to work on some maps for you, I'm not a GREAT map maker but I think I can be of some help. I also have some friends (and myself) who model pretty decently with 3D Studio Max and I'll see if they want to help out with some Models and what not. No, I'm not asking to be on the Team, but hopefully when I send some work in to you guys you can decide from there. See you soon, and good luck with this game in the future.