J-Dude New Member ✔️ HL Verified💻 Oldtimer Joined May 28, 2006 Messages 1,094 Best answers 0 Jul 30, 2006 #1 I was just wondering what the polycount limit was for Half Life models. Just so I can remember. Simple question. Thanks in advance!
I was just wondering what the polycount limit was for Half Life models. Just so I can remember. Simple question. Thanks in advance!
bapplebo Lost in space Banned💻 Oldtimer Joined Sep 13, 2003 Messages 1,179 Best answers 0 Jul 30, 2006 #2 There is no limit actually, more like what your system can handle. Under 3000 is what I think though.
There is no limit actually, more like what your system can handle. Under 3000 is what I think though.
Theoboy New Member Joined Mar 1, 2006 Messages 605 Best answers 0 Jul 30, 2006 #3 Under 3000 is best.
Jehuty187 J New Member Joined Dec 1, 2004 Messages 245 Best answers 0 Jul 30, 2006 #4 3000, each reference smd. Donno if there's a limit to those though.
Nuttzy New Member ★ Black Lounger ★💻 Oldtimer Joined Apr 23, 2003 Messages 3,913 Best answers 0 Location Texas Jul 30, 2006 #5 i put a 12k poly model ingame once =P, so its pretty high up there. thing is, the engine was built around sub 1k poly models, so dont expect perfect performance when you go all out.
i put a 12k poly model ingame once =P, so its pretty high up there. thing is, the engine was built around sub 1k poly models, so dont expect perfect performance when you go all out.
PiXel Active Member 💻 Oldtimer Joined Nov 18, 2002 Messages 4,201 Best answers 0 Jul 30, 2006 #6 if i remember right esf models have a count between 1,5k -1,8 k tris, rarly it even lags with this ammount of tris, suggestion is to keep under 2,0.
if i remember right esf models have a count between 1,5k -1,8 k tris, rarly it even lags with this ammount of tris, suggestion is to keep under 2,0.