Half Life model poly-limit?

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I was just wondering what the polycount limit was for Half Life models. Just so I can remember. Simple question. Thanks in advance!
 
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There is no limit actually, more like what your system can handle.

Under 3000 is what I think though.
 
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3000, each reference smd. Donno if there's a limit to those though.
 
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i put a 12k poly model ingame once =P, so its pretty high up there.


thing is, the engine was built around sub 1k poly models, so dont expect perfect performance when you go all out.
 
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if i remember right esf models have a count between 1,5k -1,8 k tris, rarly it even lags with this ammount of tris, suggestion is to keep under 2,0.
 

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