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- Oct 25, 2005
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Me and Nge thought these through
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Idea #1
-Add a special meter.
-The meter gradually fills when giving dmg to others with *melee*.
-When the bar fills this enables players to use their special attack
Idea #2
-The Special Attack
-When a player's Special Meter is full they can activate their special attack by hitting an opponent with basic melee and then pressing E(the use button) 3-4 seconds after hitting someone.
-When Special attack is activated, the time it takes for a player to charge a beam is reduced by half for 3-5 seconds. This gives players just enough time to pull off a kameha, big bang, or anything they want without slowing down the pace of the game at all.
-Exceptions: Can only use the Spirit bombs secondary fire. Death ball isn't able to be used as a special.
-Friezas Special: Remeber in the show where frieza charges a ball on his finger then shoots it like a gun?. Same concept maybe a tiny death ball.
-ki blasts are shot at 2 times faster then normal. For vegeta's ki blast secondary fire they are shot 3 times faster.
-gen balls/beams are shoot 2 times faster.
-This is very real to the show, they did use strong attacks in fast paced battle..
Idea #3
-Boost Meter/Rage Meter (not sure what to call it)
-The meter gradually fills while taking and giving dmg.
-Not sure what button to press to activate it.
-Boosting/Raging only lasts for 13-15 seconds.
-During a Boost/Rage A player's speed is increased by half. Players can perform 3 hits in a row instead of 2. (notice that dmg is not increased)
-Great to use when multiple enemies are in 1 area. You can use the boost/rage to fight them all off you. You could also use this to go after a stronger character with hi pl. You could also use this to run.
Idea #4
-A stun hit
- It's a strong punch/knee to the stomach. To perform the move it costs half the amount of ki as a teleport.
- It can only be used as the First basic melee hit, not the 2nd.
- A person hit with this attack recovers at half the speed it takes to recover from a regular basic melee hit.
- Using this attack gives you the ability to aim where you want to hit a player, preferably into nearby objects(walls/buildings/rocks).
Idea #4
-The Grapple. *ONly available while boosting/raging*
-The grapple can be used as a 2nd hit in basic melee.
-To engage in a grapple you fly into your opponent without holding anything
-After engaging your player grabs the other player by the throat. From there you have 2 seconds to aim where you want to hit the player before you automaticly hit him.
-Comes in handy when fighting more then 1 opponent. You can knock the enemy into more enemies.
Idea #5
-Health for all players should be increased by 50%-100%.
-Reason people die too fast. If you notice in the show there were many times where vegeta took dmg from fighting then took a direct hit from a strong beam and didnt die but, was seriously dmged.
--------------------------------------------------------------------------
Idea #1
-Add a special meter.
-The meter gradually fills when giving dmg to others with *melee*.
-When the bar fills this enables players to use their special attack
Idea #2
-The Special Attack
-When a player's Special Meter is full they can activate their special attack by hitting an opponent with basic melee and then pressing E(the use button) 3-4 seconds after hitting someone.
-When Special attack is activated, the time it takes for a player to charge a beam is reduced by half for 3-5 seconds. This gives players just enough time to pull off a kameha, big bang, or anything they want without slowing down the pace of the game at all.
-Exceptions: Can only use the Spirit bombs secondary fire. Death ball isn't able to be used as a special.
-Friezas Special: Remeber in the show where frieza charges a ball on his finger then shoots it like a gun?. Same concept maybe a tiny death ball.
-ki blasts are shot at 2 times faster then normal. For vegeta's ki blast secondary fire they are shot 3 times faster.
-gen balls/beams are shoot 2 times faster.
-This is very real to the show, they did use strong attacks in fast paced battle..
Idea #3
-Boost Meter/Rage Meter (not sure what to call it)
-The meter gradually fills while taking and giving dmg.
-Not sure what button to press to activate it.
-Boosting/Raging only lasts for 13-15 seconds.
-During a Boost/Rage A player's speed is increased by half. Players can perform 3 hits in a row instead of 2. (notice that dmg is not increased)
-Great to use when multiple enemies are in 1 area. You can use the boost/rage to fight them all off you. You could also use this to go after a stronger character with hi pl. You could also use this to run.
Idea #4
-A stun hit
- It's a strong punch/knee to the stomach. To perform the move it costs half the amount of ki as a teleport.
- It can only be used as the First basic melee hit, not the 2nd.
- A person hit with this attack recovers at half the speed it takes to recover from a regular basic melee hit.
- Using this attack gives you the ability to aim where you want to hit a player, preferably into nearby objects(walls/buildings/rocks).
Idea #4
-The Grapple. *ONly available while boosting/raging*
-The grapple can be used as a 2nd hit in basic melee.
-To engage in a grapple you fly into your opponent without holding anything
-After engaging your player grabs the other player by the throat. From there you have 2 seconds to aim where you want to hit the player before you automaticly hit him.
-Comes in handy when fighting more then 1 opponent. You can knock the enemy into more enemies.
Idea #5
-Health for all players should be increased by 50%-100%.
-Reason people die too fast. If you notice in the show there were many times where vegeta took dmg from fighting then took a direct hit from a strong beam and didnt die but, was seriously dmged.