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i would have left the highlighting to a specular map... since its spandex
 
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Doesn't look to skintight to me

 
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TeKNiK said:
Doesn't look to skintight to me

and he has a thing on top of his helmet.. i can't see it on your model :O!
 
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@ Axman : Originally I did have the design with spec maps but since I'm not that great with spec maps this is the result, whatever one you like best please tell me either through chat or here.



After I added some dark tones with the spec it did look good..hmm I may switch to that, thanks Lee.

@ Teknik : When I modeled this I thought of the comic book ( blood, violence and more badassness ) in which the uniforms were basically this tight anyway ( super hero standard ) . As you can tell I didnt texture it to realistically, even though its still in progress. I dont think making the costume more skin tight takes away the feel, at least by my view. Thanks for the comment dude.

@ MickeyG : To conserve polys the middle part was left out. I may still add it in but when it comes to a behind the back view it makes no difference if I add it in or not. What I may do is just add a bit more detail in the texture

@ Katsuta : I'm hearing a lot about this 'Specialist' game, maybe I should give it a try. The first game this model will go into is probably Half-Life 2 or a small compilation designed by my friend to test the model. Other then that await word on what I'll be releasing it for ( if I do ) Thanks

Edit -

Rig Complete :



More Skin Details coming up before I start on weapon
 

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