New Member
- Joined
- Jun 21, 2004
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Started working on this model as a base to start my Power Ranger Project for a PC Game along with the design doc for either a HL2 mod or yank my programming buddies ass off school and to make a third person free roaming beat em up.
So far the base helmet is done. Three Smoothing Groups one for Visor, Helmet and Mouth area. Overuse of Polys for Visor and Hinges of Helmet as well as distance between Helmet and mouth area.
426 Tri. I know I know, holy shoobazzle but I can use a lot of polys as the body is very plain.
Tweaks and details to come,
Helmet Reference Pictures Found On Ebay, If you want your own Power Rangers Helmet
refpics just look there, people sell these helmets for like 300!
Questions :
Should I model or Texture the mouth ?
Anyone know the best way to get a nice reflecting visor texture ? Please and Thank you.
So far the base helmet is done. Three Smoothing Groups one for Visor, Helmet and Mouth area. Overuse of Polys for Visor and Hinges of Helmet as well as distance between Helmet and mouth area.
426 Tri. I know I know, holy shoobazzle but I can use a lot of polys as the body is very plain.
Tweaks and details to come,
Helmet Reference Pictures Found On Ebay, If you want your own Power Rangers Helmet
refpics just look there, people sell these helmets for like 300!
Questions :
Should I model or Texture the mouth ?
Anyone know the best way to get a nice reflecting visor texture ? Please and Thank you.