generic beam/balls bug

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Jan 14, 2004
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I think this is a bug, when you select generic beam/balls and hold primary and secondary attack, it charges twice as fast. It seems it charges generic beam and ball o_O when you release primary, then secondary attack, you shoot a ball, and when you relase secondary then primary attack, then its a beam.
 
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that's no bug ... this occured accidently but there was absolutly no need to change it, since both beams have exactly the same attributes (ki burning, chargetime, damage, radius, speed, color, animations)
 
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The twice as fast charging is a bug though. Thanks for reporting this. It will be on the known bugs list in a few. I just fixed it for the next release.
 

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