Geforce 4 MMX 64 bit

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Ok i have one of these and in esf I am trying to get to 100 fps, but I keep getting a max of 60 most of the time. I have vsync off, I have fps_max set to 120. Nothing changes. Also in steam whats the difference between userconfig.cfg and autoexec.cfg are they the same thing or what?
Anyway heres my autoexec:

bgmbuffer "0"
bgmvolume "0.000000"
bitmapfonts "0"
cl_3drocks "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "5000"
cl_beamquality "0"
cl_cmdrate "55"
cl_download_ingame "1"
cl_drawnames "1"
cl_dusttrails "0"
cl_dusttrailslbl "0.000000"
cl_forwardspeed "5000"
cl_fxquality "3"
cl_gaitestimation "1"
cl_gg "0"
cl_himodels "0.000000"
cl_latency "-50"
cl_lc "1"
cl_lw "1"
cl_nopred "0"
cl_rate "99999"
cl_resend "6"
cl_sidespeed "5000"
cl_updaterate "55"
cl_upspeed "5000"
// con_color "0 255 0"
console "1"
fakelag "0"
fakeloss "0"
fps_max "120"
gl_clear "0"
gl_cull "1"
gl_dither "0"
gl_keeptjunctions "1"
gl_lightholes "0"
gl_max_size "512"
gl_picmip "0"
gl_spriteblend "0"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_wateramp "0"
gl_ztrick "0"
hisound "1"
hpk_maxsize "1"
hud_centerid "1"
hud_classautokill "0"
hud_deathnotice_time "6"
hud_saytext_time "6"
loadas8bit "0"
m_filter "1"
mp_decals "100"
precache "1"
r_decals "100"
r_displayrefresh "100"
r_drawviewmodel "1"
r_dynamic "0"
r_mirroralpha "0"
r_mmx "1"
rate "9999"
scr_conspeed "100000"
suitvolume "0.000000"
mp3volume "0.000000"
sv_aim "0.000000"
sv_cheats "0"
sv_voiceenable "0"
s_a3d "0"
s_eax "0"
s_reverb "0"
vid_wait "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
voice_avggain "0.000000"
voice_clientdebug "0"
voice_dsound "0"
voice_eax "0"
voice_enable "0"
voice_fadeouttime "0.000"
voice_inputfromfile "0"
voice_loopback "0"
voice_maxgain "0"
voice_modenable "0"
voice_overdrive "0"
voice_overdrivefadetime "0.000"
voice_profile "0"
voice_recordtofile "0"
voice_scale "0"
voice_serverdebug "0"
voice_showchannels "0"
voice_showincoming "0"
volume "1.000000"

someone please help me out.
 
Lost in space
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A quote from Fraps.com:

WindowsXP is said to have internal limits of 75fps for DirectX games, and 60fps for OpenGL games. It is possible to download refresh rate fixes to work around this limitation.

That might be the problem. I'll look into it.
 
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Nov 7, 2002
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yep its the refresh rate fix u gotta get, its stuck at the default 60. common problem.
 

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