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I've been struggling with making terrain for a while now, but I'm wondering how are you supposed to get away with realistic terrain without taking a heavy toll to the face count?
Texture are a pain, I've been trying to make my own but unfortunately I'm not very good at designing things of that nature.Cold Steel said:Well, be sure to put most of the detail in the textures. You can fake a lot of stuff, if you know how to work around it.
I'll see what I can do.donnierisk said:Yeah, what cold said, it's understandable that you want to make it as detailed as possible, because you also map for hl2, and those limits are greatly increased, but always use textures, they can make the world's difference.
Oh and in esf, the max view distance should be as far as possible, trust me, it's super anoying to have a limit of how you far you see, I make the max viewable distance 15000, just to be sure, in normal hl I think you shouldn't make it too far, or just add the entity fog, but that doesn't look too good.