Yeah, what cold said, it's understandable that you want to make it as detailed as possible, because you also map for hl2, and those limits are greatly increased, but always use textures, they can make the world's difference.
Oh and in esf, the max view distance should be as far as possible, trust me, it's super anoying to have a limit of how you far you see, I make the max viewable distance 15000, just to be sure, in normal hl I think you shouldn't make it too far, or just add the entity fog, but that doesn't look too good.