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- Sep 13, 2002
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Me and my friends have been playing Beta a lot since it's release, as I'm sure most of you have. We've been testing as many things as we can, so we can get the full "ESF experience". We're starting to get really annoyed with one thing. Explosions. Theyâre too big, theyâre too powerful, and theyâre not true to the series. Now, before you go yelling aboutâ¦whatever, just hear me out.
Two high PL people are power struggling. Itâs a hard fight, it goes back and forth, and then finally one of them gets the upper hand and wins. What happens? BOOM! Everybody in the map, or damn near close, gets killed. WTF? This never happened in the show. Did the world blow up when Cell and Gohan were power struggling? No. What happened? Cell got disintegrated, and the people who were standing right next to him (Krillin, Yamcha, Tien, Piccolo), were fine.
You finally have the power to transform. You transform for the first time, and want to try out one of your new attacks. You get above a populated area, and start charging your attack. You let it go at full power, what happens? â¦come on, you know. BOOM! Sweet Merciful Crap, you just destroyed everything in existence. First of all, your attacks are the most powerful when you first transform, which doesnât make a damn bit of sense. As you get more powerful, your explosions get smaller and smaller, till finally they are non-existent. Secondly, this scenario never happened in DBZ. No character has every accidentally blown himself up because his attack was too powerful. Hell, most of them canât even do it on purpose. In the second Cooler movie, Vegeta fires a Big Bang at his feet, and doesnât take a bit of damage.
Like I said before, explosions are too big, and too powerful. I have a number of ideas to fix the situation. Some of them are pretty bad, but you knowâ¦
1. Cap on explosions â Iâve seen this thrown around the boards before, and I think it could work. Explosions can NEVER get above a certain size.
2. Explosions donât hurt the person who caused them â This is really cheap, and could be exploited so much, but think about it. In the show, the characters never hurt themselves with their own attacks.
3. Disintegration â If the ESF team could make it so only the loser of a block/power struggle gets hurt/killed, that would help a lot I think.
4. Explosions donât hurt anybody â You can only damage someone if you hit them directly with an attack. I donât really like this one.
5. The damage you take depends on how much power you have â I think this is already in the game. I got hit with a Final Flash the other day right in the face, and I took something like 15dmg. I think it should be tweaked though. This would make suggestion 2 make more sense. If you have more power then or equal too the power of the person who launched the attack, you take no damage.
6. No beams â yeah, just ignore this suggestion.
All right, Iâm done. The floor is open to replies.
Two high PL people are power struggling. Itâs a hard fight, it goes back and forth, and then finally one of them gets the upper hand and wins. What happens? BOOM! Everybody in the map, or damn near close, gets killed. WTF? This never happened in the show. Did the world blow up when Cell and Gohan were power struggling? No. What happened? Cell got disintegrated, and the people who were standing right next to him (Krillin, Yamcha, Tien, Piccolo), were fine.
You finally have the power to transform. You transform for the first time, and want to try out one of your new attacks. You get above a populated area, and start charging your attack. You let it go at full power, what happens? â¦come on, you know. BOOM! Sweet Merciful Crap, you just destroyed everything in existence. First of all, your attacks are the most powerful when you first transform, which doesnât make a damn bit of sense. As you get more powerful, your explosions get smaller and smaller, till finally they are non-existent. Secondly, this scenario never happened in DBZ. No character has every accidentally blown himself up because his attack was too powerful. Hell, most of them canât even do it on purpose. In the second Cooler movie, Vegeta fires a Big Bang at his feet, and doesnât take a bit of damage.
Like I said before, explosions are too big, and too powerful. I have a number of ideas to fix the situation. Some of them are pretty bad, but you knowâ¦
1. Cap on explosions â Iâve seen this thrown around the boards before, and I think it could work. Explosions can NEVER get above a certain size.
2. Explosions donât hurt the person who caused them â This is really cheap, and could be exploited so much, but think about it. In the show, the characters never hurt themselves with their own attacks.
3. Disintegration â If the ESF team could make it so only the loser of a block/power struggle gets hurt/killed, that would help a lot I think.
4. Explosions donât hurt anybody â You can only damage someone if you hit them directly with an attack. I donât really like this one.
5. The damage you take depends on how much power you have â I think this is already in the game. I got hit with a Final Flash the other day right in the face, and I took something like 15dmg. I think it should be tweaked though. This would make suggestion 2 make more sense. If you have more power then or equal too the power of the person who launched the attack, you take no damage.
6. No beams â yeah, just ignore this suggestion.
All right, Iâm done. The floor is open to replies.