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How about as an addition to the ESF system, character exhaustion when Ki drops too low, say below 10%, this means if you charge a super powerful attack that drains all your ki, you'll drop (assuming you were flying) to your hands and knees and pant for a bit until your ki has grown to 10%, at which time you get up and resume control.
Example: Vegeta is flying, he has half ki and is SSJ. He charges and fires a big bang attack which uses up the rest of his ki. He drops from the sky and reverts back to normal form (as it is now) however when he hits the ground instead of landing properly hit hits the ground and staggers forward, falling on his hands and knees. He pants for 3-4 seconds before getting up and allowing the player to control him once again.
I think this new element will add a bit more balance to ESF because you can't just power up then charge and fire, if you use a cataclysmic attack that exhausts your ki then you'll be slightly vunerable afterwards. I also think this will stop people spamming huge attacks that eat ki.
Example: Vegeta is flying, he has half ki and is SSJ. He charges and fires a big bang attack which uses up the rest of his ki. He drops from the sky and reverts back to normal form (as it is now) however when he hits the ground instead of landing properly hit hits the ground and staggers forward, falling on his hands and knees. He pants for 3-4 seconds before getting up and allowing the player to control him once again.
I think this new element will add a bit more balance to ESF because you can't just power up then charge and fire, if you use a cataclysmic attack that exhausts your ki then you'll be slightly vunerable afterwards. I also think this will stop people spamming huge attacks that eat ki.