Maybe... but I'm saying this as someone who's been playing ESF 1.2.3 'seriously' for some time and who's very disappointed to see the newest version easier and less skill-based than the old, current version.
I just think the combat system of ESF 1.2.3 is great and is not to be messed with, unless it's improved. I don't consider making anything any easier an improvement (exactly the opposite, tbh...) Actually, ESF Team might have not even known they have created something as wonderful as ESF 1.2.3 melee system by the time they've been working on it...
This game reminds me of DBZ not because of all these KI attacks or transformations, but because the difference between someone good and a newcomer is, as I already said, huge. Winning against anyone only because you play as a better character is not something we've experienced in ESF 1.2.3. This is what I saw in ecx, and I really, really wouldn't like to see that in ESF 1.3. The same with 'ki charge pushes' and other stuff that simplified the game (not to mention the 'hypermode' scam...). While playing ESF 1.2.3 I could beat the crap out of Post-Trans Buu as Pre-Trans Krillin, if the guy with Buu wasn't any good. I didn't even have to swoop, I just kept tele angling his ass...and I did it because I knew how to, not because my character was equipped with something his character wasn't. It's your skill that should count, not the character you play.
Once again, this is my personal opinion, you don't have to agree with it. If you want to keep telling me that I don't know anything about ESF 1.3 then fine, keep saying that as much as you want, see if I care
This is how I see 1.3 after playing many of these Betas that were released, including the last one... It reminded me more of ECX than of ESF
EDIT: Lol, whatever. I don't even know why I'm writing this... I guess I was just pouring out some of my frustration, but I know it won't change anything. I might only piss some people off. If you feel offended by this in any way, ignore it