New Member
- Joined
- May 4, 2003
- Messages
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Before I begin, I would like to make it perfectly clear that I did not search to see if this topic was already brought to light. I do not care if you think I should have searched for this before posting it, as I prefer to word my suggestiong in my own way rather than reading what someone else said regarding the same topic. Don't take this personally.
Also, if I am terribly terribly wrong, please say so as nicely as you can. Flaming will only make things ugly.
Now then, if there is one flaw to this mod that I have found, it is the fact that it just keeps going on and on and on when you play it. There is no real goal to hit that I have found in order for one side to claim victory over the other.
Day of Defeat has flag captures.
Counter-Strike has hostage rescue and bomb defusal.
Team Fortress has capture the flag and stuff like that.
What does ESF have? As far as I can tell, nothing. The game begins with all players starting at a certain power level and engaging in combat in order to increase it. Battles ensue and continue until the players get bored and leave. To me this is a big problem.
Please post your replies with some kind of effort with regards to grammar.
Also, if I am terribly terribly wrong, please say so as nicely as you can. Flaming will only make things ugly.
Now then, if there is one flaw to this mod that I have found, it is the fact that it just keeps going on and on and on when you play it. There is no real goal to hit that I have found in order for one side to claim victory over the other.
Day of Defeat has flag captures.
Counter-Strike has hostage rescue and bomb defusal.
Team Fortress has capture the flag and stuff like that.
What does ESF have? As far as I can tell, nothing. The game begins with all players starting at a certain power level and engaging in combat in order to increase it. Battles ensue and continue until the players get bored and leave. To me this is a big problem.
Please post your replies with some kind of effort with regards to grammar.