Dragonball Z: Budokai Tenkaichi

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Ravendust said:
I discovered a great little trick when dealing with survival battles:

Straight away hit them with your cheapest (ki cost) Finishing Move like the Kamehameha. Then run off and hide somewhere and charge up your ki until you go into Sparking!/MAX POWER! mode. Then lock-on and Dragon Dash (swoop) to the left or right. Because you're in Sparking there won't be any ki cost for this and you can do it for about 40 seconds before Sparking wears off, plus another 10 seconds out of your regular ki reserve. They won't be able to catch up to you, nor will they hit you with any energy attacks including Finishers.

I find this especially useful against the Oozaru battles, where odds are heavily stacked against you.
This may work against an Oozaru, but if you're up against an enemy who has the High-Power/High-Speed Rush attack, you can still be intercepted while Dragon Dashing, because these Rush attacks have a faster dash than you do.

I understand that you never implied your tactic was perfect, but I just wanted to point that out. :3
 
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Yeah that's one way of getting around it, fortunatley if you start swooping around them at a long distance they don't even think of using the high-speed rush. I was just fighting Nappa as Kid Gohan and he has the High-speed rush, but didn't use at at such long range. Maybe I got lucky, but it's worked for me every time so far, Oozaru or not.

EDIT: Gotta love these Alternate story arcs, Bardock killing Frieza and fighting Goku, Frieza killing Goku and fighting Cooler...damn fun :laff:
 
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Man the controlls are gonna take some time to getting used to, but I wish it had a training mode that Budokai 3 had, where you were instructed on how to do something, then you would have to do it yourself.
Neat game so far though, but Ive just been playing around in practice mode. =p (just git it like 2 hours ago)
 
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I've only been playing the game for 4 hours but i've already noticed 2 distinct methods when it comes to winning...

1) Beamspam: Fire a Finishing Move, recharge ki while they're reeling/getting up, Fire another. Repeat until dead. The AI usually never reacts or compensates for this.

2) Combo: Square, Square, Square, X. Repeat until dead. Occasionally substitute X for Triangle. The only way the CPU can escape is to sidestep which they almost never do. I managed to beat SS4 Gogeta with it racking up a 48 hit combo and causing 32,000 damage.

Very effective when stuck on a level (SSJ2 Vegeta vs. Kid Buu). It can be painful to be the one on the recieving end of them though.

EDIT: Yikes, the character descriptions are riddled with inaccuracies...

Janemba: Appears in Movie 13?
Future Trunks: Given a sword by Tapion before Tapion had even arrived?
SSJ4's: Lack a gold aura ?
And the ultimate...
Tien: Is an alien?
 
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It's a pretty good game, it's only a shame the controls are so damn unresponsive.

"Hey Goku would you mind flying away from the fight? Yeah I gotta wait for the timer to get to 0. I know I know, I can kill him but that won't win the fight regardless. No? Just gonna float around getting beat in the face? Alright, tell me when your good to go and i'll be back."

Pretty ***.

But overall, the closest we've got to DBZ in a game.
 
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The game is fairly good so far, I'm just wrapping up the Cell saga now. I think the only current problems I have with the game is that it jumps through battles too quickly without explaining a whole lot on what's going on - irrelevant fillers(Bardock, which hardly makes sense), and also, the battle conclusions are absurd, how your opponents' ending responses come extremely limited... faintly stretching from "Oh no, you beat me!" to "Oh no, I couldn't have lost to you!" Pretty big continuity issue, as you're asked to defeat Guldo with Chiaouzu...

As for other things, I think they should've livened the environments more by placing stationary characters around the scene with automatic emoticons(a superb addition would be to have these characters get involved with your battles when prompted) to convince the gamer they're apart of the anime than instead in just some
one-on-one confined-by mountains and trees-battle arena, separated from any other forms of life. Well at least it feels that way ;o Another area that deserved more attention were the characters' battle damaged skins, in and out of battles--they should've been maintained for continuity purposes. Nearly every saga I've played through so far had tons of issues regarding the skins--Ex: Super Saiyan Goku vs. Frieza(Goku's shirt remained on).

Unfortunately, I'm gonna have to lean to the disappointment side. I mean, don't get me wrong this game is gigantic, but the controls take a little time to get the hang of, the sagas will seem drawnout with battles generally not articulative enough, in any sense, to be really enjoyed... as a fan. It's like, fastwording the entire series and pressing play at every major battle via Shenron's Memories... not fun, exactly.

Some classic armors were left out, Piccolo's cape was removed for an unknown reason, destroying some of his classic battle moments(I speak for his fans) - when you're being hit by an enemy in a "Survive until time runs out" mode it's sometimes impossible to win because the computer will occasionally use a Turbo-Wave continously rendering you incapable of moving - making Transformed & Normal form characters as seperate fighters wasn't necessary, but it isn't entirely bad... I just think it was a no-brainer decision for Atari.. to somehow incorporate material from earlier Dragon Ball games...

... Heading back to the ring to finish Cell off =op
 
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Ravendust said:
I've only been playing the game for 4 hours but i've already noticed 2 distinct methods when it comes to winning...

1) Beamspam: Fire a Finishing Move, recharge ki while they're reeling/getting up, Fire another. Repeat until dead. The AI usually never reacts or compensates for this.

2) Combo: Square, Square, Square, X. Repeat until dead. Occasionally substitute X for Triangle. The only way the CPU can escape is to sidestep which they almost never do. I managed to beat SS4 Gogeta with it racking up a 48 hit combo and causing 32,000 damage.

Very effective when stuck on a level (SSJ2 Vegeta vs. Kid Buu). It can be painful to be the one on the recieving end of them though.

EDIT: Yikes, the character descriptions are riddled with inaccuracies...

Janemba: Appears in Movie 13?
Future Trunks: Given a sword by Tapion before Tapion had even arrived?
SSJ4's: Lack a gold aura ?
And the ultimate...
Tien: Is an alien?
Set the difficulty level higher.

I did. They almost always teleport out of the way of my beams. They are very very good at melee, and will 0wnz0r j00 at every oppertunity they get.

Try it. It's fun. :3
 
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The one battle gates...Like Cooler (the hardest for me), Broly, and Bojack...Frustrating...But possible.

The epilouges are put together fairly well, they try to imitate the show, but still the cutsenes could of been WAY better.
 
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I found the Freeza Saga to be especially boring.

So many fights where you fight the same character over and over again.. like Dodoria. You fight him with Krillin, Gohan, Vegeta, and I think even Tien and Chaotzu too. It gets really boring really fast.
 
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The only char that can be full on meleed in the hardest difficulty is a oozaru, if u get behind them and constantly stun, they cannot turn around fast enough. Rather cheesy but funny as hell to see a 99 hit combo on a oozaru.

As for the comment on comps never break from Square+x lol, play the cell games or a higher diff ^.^, they combo cancel, and block the gut stun, or teleport out of the way of the ki hit.

I leveled up a oozaru vegeta fought in the ultimate battle mode, hercule teleported all my punches -_-.
 
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Well the game did something that was never done before in a fighter ( at least i think ) which is the split screen , its pretty innovative and i can understand why they went that way , Budokai 3 was really cool and its still a good game , but it wasnt the full package , wich this budokai is , it may have some flaws like the lack of different combos and some minor stuff , but its still a better game in my book , oh and kid buu rocks he always been my favorite villain + he has the body motion technique
 
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Well I'm looking to see if there are any hidden sfx..But there is a hell lot ESF could use...Perhaps a sound pack could be made with these..
 
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Arachka said:
Well the game did something that was never done before in a fighter ( at least i think ) which is the split screen , its pretty innovative and i can understand why they went that way
Armored Core. :yes:

Tenkaichi reminds me of the Armored Core series, it plays just about the same, but less involved and with dbz chars. Of course, I doubt that they made Tenkaichi as good as they possibly could have so that the sequels will sell and they can still make money.

Personally i'm waiting for the online version so I can have some real fun pwning friends.
 
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[Graphical error in Janemba saga] Why was Vegeta in his Android saga armor during some of the prologue? There's all this imagery of Frieza & the Ginyu Force returning yet you don't even have the luxury of battling them with Gohan... or Videl. These movie filler chapters are way too short... and extremely detestable, in my opinion.

In any case, the game engine has a lot of potential, but the game in its current state doesn't offer a very innovating experience, it just seems like some rehashed Budokai 2 & 3 stuff... with some added frustration ... the controls! Bleh.

Personally, I'm pretty dissatisfied with the game thus far(The Evil Monster Janemba), for several reasons I don't plan to bore anyone with ... Ravendust pinning down the factual errors for one, of course...
 
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Well, im still enjoying the game =] almost finished Z-Battle Gate in BT (already finished with Sparking) and it's still fun.

and woah, changing the camera to style B is really good! havent tried it before cause i was lazy but this really improves the vision!

i would give this game 7.5-8/10
there is alot of room for improvment and they could have dont better for sure, but nothing can be "perfect"
 
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When you switch it to the hardest mode, u have to break their guard in order to continue a combo, and hope they don't do a blast or something.

I have gotten better at teleporting, but i still can't teleport with a beam in my face, aka me seeing my self on the other chars animation -_-.

Fiddled around on the hardest mode today, vsed ssj4 goku vs ssj4 vegeta, i won i think 7 out of 12, he was a nasty fight, stayed mostly melee, wish i could do some of the timing moves he did to me =(.

Canceled me like it was easy, teleported at just the right time, tho i do see a very strong change in my fighting style now that it is on hard, i can cancel easier now.
 
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I believe I've noticed the computer spams Ki blasts far more often when he's on a higher difficulty level, though this may be character-specific.

Has anyone else noticed this?
 
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Yes. The computer will spam melee(w/ Wave) if it's close enough, too.

EDIT: Well I'm a little Z-ed out at the moment, but as I recall the computer will only spam ki-blasts when you aren't within its constant-melee range, which is I think around 10-20 feet. I don't know about being character-specific, the AI was just scripted a certain way.
 
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I'm having a friend over today, and I plan to test BT's fun-factor in two-player mode.

I expect much fun to be had, and many jokes to be cracked at Chaotzu's expense. :p
 
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Chaiotzu?! Did you forget about The-Most-Incredibly-Worst-Character-In-The-Game? GULDO! It's pathetic. He doesn't even fight back, at all.
 

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