You can have both. But having "visible" changeable armor always makes things more interesting.If they ever release a dbz mmo, they need to follow City of Heroes/Villains example by getting rid of "armor" and "weapons" and allowing you to focus on upgrading/enhancing your attacks.
That's true. They could throw in certain "power ups" and "transformations" for other classes to balance. Think of Budokai--the base stats are all pretty balanced, it depends what kind of gear you equip your fighter with, and what level they are.I hope if they include transformations, they only stick to Ssj (atleast to begin with) otherwise the Saiyajin's will cause the other classes to become a little redundant.
.I don't about the MMORPG situation, right now Atari needs to step away from Dragonball Z game development, maybe companies like Sierra or Ubisoft should take over
That's what I try to tell people. They have all of the concepts needed to make something extraordinary, they just need to put their heads together.yup, if they doit right....im sure it'll bring more than just DBZ fans.
I meant I don't want to have to fight 4 billion ghosts so I can afford a "+5 chestplate" or something ridiculous like that. Have an extremely in-depth character creation system (Again, like CoH), and you're set.You can have both. But having "visible" changeable armor always makes things more interesting.
I meant I don't want the game to basically force you into getting "+5 armor" or something ridiculous like that. Have an indepth character creation system (like CoX), and you're set. If you feel like changing your character at some point during the game, fine. You have the option to change whatever you'd like.You can have both. But having "visible" changeable armor always makes things more interesting.
There's plenty than can compensate for that; like fun gameplay, PvP, storymode-elements, eye candy. But about the "planet rendering"; have you heard of Spore?it's going to be possible to make a good dbz game until we have the technology to render an entire planet, create craters whenever we either fall from a great height or shoot a beam/knock someone into the ground, blow up skyscrapers, blow up planets, etc etc.
None of which, in my opinion, apply to any current DBZ game.There's plenty than can compensate for that; like fun gameplay, PvP, storymode-elements, eye candy. But about the "planet rendering"; have you heard of Spore?
I'm not so sure about that Shijing - Never doubt the Japanese. That's where incredible stories like Dragon Ball originated.its going to be -really- horrrific.
Remember people drooling over matrix online? same situation
You're kidding?, Dbz...Japanese!? :shocked:I'm not so sure about that Shijing - Never doubt the Japanese. That's where incredible stories like Dragon Ball originated.