DiskGuiding - Tweak Suggestion

Do you want this idea for 1.3? or 1.2 patch?

  • Yes!

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  • NOO!!!

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  • Maybe with some more tweaks

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  • I do not fully understand so ima just go read what u wrote

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The Krazy One
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To recap on recent additions to Ultima2_freeze's suggestion. Here's what's been suggested, and approved (Things in Italic are new suggestions that I just came up with [Ultima2_freeze,I need your approval on those].):
  1. Secondary Attack mode for Frieza's Disc - Picture in Picture Mode (PIP)
  2. You have to be in Line-of-Sight, and targetting (pointing) at player to use PIP control.
  3. Able to toggle between current disc movement, and new PIP movement.
    • Mouse1 launches disc
    • Mouse2:
      • When disc is not in flight, toggles between the two modes
      • When disc is in flight, toggles control between player, and disc
  4. If you lose sight of your target in the disk view (You either lose sight of the target, or the target does a teleport and you don't have enough time to turn the disc around to find him) for a set amount of time. Then the disk is automatically called back. It would kinda work the way melee did with 1.1. (Revised by Ultima2_freeze)
  5. If disc hits end of map boundries (Skybox), you lose control of disc, and it gets called back (Approved).
  6. You should still have control of disc when going through terrain. If you go beyond map borders, you lose control of disc. (Might be difficult to code) (Still being discussed.)
That's all that's been suggested. :)
 
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#4 needs to change. Making it so u have to be in the player "line of sight" to continue diskview makes it so u'll always want to camp in corners so everyone will always be in ur line of sight.

Perhaps do this. Perhaps while charging the disk you must have a player targeted for iunnno... 2 seconds. Once you have them targeted you can throw the disk. That way, you have to keep an eye on ur target. And tyou can always continue diskview even if a player is not in "friezas" line of sight. Making it otherwise would really make for some annoying abuses.

As well I don't like the delayed picture. And i think it would be too difficult to code for what it accomplishes. The work doesn't outweigh the benefit for it.


What I'm suggesting is for 4 to work like this..

4. If you lose sight of your target in DISK view (as in u don't look at them for so long) ... for a said amount of time. Then the disk is automatically called back. It would kinda work the way melee did with 1.1 .... minus the aimbot and aiming reticals haha.
 
The Krazy One
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Yah that could work. Let me update that post. ;)

In-Reply to post below:
Yah, that could also do it. **Updated Previous Post**
 
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That would also solve the "out of bounds" problem. Because if ur not looking at a player and ur drifting off into space ur gonna get automatically called back.



And it wouldn't make the disk totally useless becuase people could "teleport" all they want but it wont end the targeting as long as u can still spot them. ANd u don't really have to "turn the disk around" ... since u can strafe and what not with the disk u can pretty much just back it up and move ur mouse towards the person. :)

As well, with the teledelay now it should be all the easier to keep someone in ur line of sight in diskview.



*update*

It would also give swooping & chain swooping some real practical evasion uses!
 
The Krazy One
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Hmm... I wasn't thinking of a fully controlable disc, as in, using the keyboard controls. I was thinking of a stuck moving forward, but still controlable with the mouse, moving up, down, left, and right type of disc. I think giving the disc the ability to strafe, move backwards, and such is not really needed. Maybe have the disc move at the speed of swoop (Maybe alittle slower), or have it move at the same swoop speed as your target.
 
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The disk can be fast as lightining but it doesn't matter if all a player has to do is dodge it once and teleport to you and kill you.

With a disk that has strafing and what not it makes it much more deadly in the right hands.

Besides, in the show you also see lots of disk "jerk" ... like... you would see the disk go straight then frieza make a directional notion and the disk would jerk in that direction (ala strafe) :)
 
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i have another way of doing disc...

you charge and shoot with the left mouse button.. once you release a disc, you no longer can move.. like frieza was stayin in one spot to get goku

now when you have already shot the disc, space bar would be make it higher, ctrl lower, right click back to you, and left click release it so you can move again

now w would be forward, s backward, a strafe left, and d strafe right

this way it would make the frieza disc more controllable, more accurate to the show instead of makin the box in box, or PIP screen
 
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... but frieza would be completely defenseless with the disk out there. Which is not how it is in the show at all.... infact he was dodging goku's kiblasts.

It makes sense that when he goes to dodge, then can't concentrate on controling the disk (ala the two modes to switch between).

The way it's suggested works alot better than a way where u can't move :|
 
The Krazy One
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I'd have to agree with Ultima2_freeze on this one. The way you have it laid out imkongkong would pretty much make the disc useless, and then no one will use it.
 
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thats why i said left click would release it so u can get out of the way

and it wouldn't become useless.. u would press left and it would turn left right away.. press right it woudl turn right right away.. press spacebar it would raise higher, press ctrl it would lower.. left click would release it so u can move out otf the way, right click would make it home back to you

i dont know how it would become useless like that
 
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Judging whether or not u are close enough to hit someone with the disk is one of the problems. The disk was known to be deadly accurate. And giving the ability to release the disk like that is just gonna turn into a "fire" "release" *rechage 2 seconds* "fire" "release" game...

:\
 
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so whats the differnece with my system wit the system now? same thing but u get more control of the disc.. thats whats lacking
 
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U get more control over the disk, but you also lose control of the player. What u are suggesting gives u more movability over the disk.. but not necessarily more control. It would still make it very annoying and difficult to kill someone with the disk.... seeing how you can't really judge distance too well if you are looking over a plane.



point being... yes.. ur suggestion isn't that far off from what it is now.... but then again... that's why i'm suggesting a new system :X
 
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well u shouldn't have too much control how far you look it's not fair

youre in a corner of a map and another corner theres another person there

you easily kill him with the pip screen.. thats LAME

if you're so far you shouldn't have an advantage as mcuh as that, if you're that far you have to estimate him, it should be skill
 
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... It would still take skill to evade on one screen while controling the other one sucessfully. The main arguement is how useless it would be and u come on here and say how overpowered it would be.

....nt?
 
The Krazy One
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imkongkong said:
well u shouldn't have too much control how far you look it's not fair

youre in a corner of a map and another corner theres another person there

you easily kill him with the pip screen.. thats LAME

if you're so far you shouldn't have an advantage as mcuh as that, if you're that far you have to estimate him, it should be skill
If you can't see the person, then you can't use the PIP, if you see someone on another side of a map and use the disk's pip movement, and that person doesn't see the disc flying at him, then he deserves to get hit for not looking out for himself.
 
The Krazy One
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Yah. You gotta be within Scouter range (Am I correct?), plus have your crosshair pointed at your opponent.

*Admires new sig and avatar* :laff:
 

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