New Member
Lovin the updates guys. ESF has really come a long way in a short time with the camera angles being added and what not. It's amazing really.
I'm interested in knowing what I can't see though. Have you guys determined what the differences between the attacks will be? Like why pick one throw over another, or one attack against another? Is there anything strategically planned out to make things diverse, or is the game focusing on looking nice first and foremost?
I really enjoy games that have an element of mastery to them, not just in mechanics, but in using certain moves in certain combinations to get a desired effect, like reducing an opponent's stamina effectively, or nullifying an all out offense. Things like that. If you've played Defense of the Ancients or Heroes of Newerth, you'd get an idea of the kind of strategy I'm talking about. Characters have different moves, those different moves have different effects, and they work differently in combination with others. Very vague, but I can't really be more specific.
Anyhow, just wondering what's in the works. Looks awesome guys. I can really say I can understand and appreciate all the work and dedication you've put into this. I can't wait to play it when it comes out.
I'm interested in knowing what I can't see though. Have you guys determined what the differences between the attacks will be? Like why pick one throw over another, or one attack against another? Is there anything strategically planned out to make things diverse, or is the game focusing on looking nice first and foremost?
I really enjoy games that have an element of mastery to them, not just in mechanics, but in using certain moves in certain combinations to get a desired effect, like reducing an opponent's stamina effectively, or nullifying an all out offense. Things like that. If you've played Defense of the Ancients or Heroes of Newerth, you'd get an idea of the kind of strategy I'm talking about. Characters have different moves, those different moves have different effects, and they work differently in combination with others. Very vague, but I can't really be more specific.
Anyhow, just wondering what's in the works. Looks awesome guys. I can really say I can understand and appreciate all the work and dedication you've put into this. I can't wait to play it when it comes out.