Destruction!

New Member
💻 Oldtimer
Joined
Oct 3, 2004
Messages
1,462
Best answers
0
I think the imprint from being tossed into buildings is a bit weak as of now. I think, depending on the power of the throw and your distance from the building/ground, that the imprint should be revamped. Maybe use the current one for a weak impact... but a huge indent and cracks running up all over the place for a hard impact. And maybe have destructability for cars... throw a person into a car and it flattens the car into the new model... kind of like the car has a trans (Model 1- Normal Car to Model 2-Destroyed Car)
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
sounds nice :p
i realy like the idea

And maby have difrend recovery times if slamed into the ground aswell :p
 
Senior Member
💻 Oldtimer
Joined
Feb 6, 2002
Messages
1,675
Best answers
0
There's gonna be some new effects for being smashed into things in 1.3 i'm pretty sure, but "indents" are pretty much impossible with the half life engine.
 
Old School
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,034
Best answers
0
I think hes talking about the sprite.
 
New Member
Joined
Aug 14, 2004
Messages
766
Best answers
0
thats sexyh.. i've been thinging smthng like that myself for a some time already ^^ hope this is possible to be added.
 
New Member
Joined
Aug 20, 2005
Messages
98
Best answers
0
Ya ive think it always sucked to get smashed or smash someone into a wall with full power and really close, just to see 4 or 5 tiny pebbles fall and a little crack.. I was thinking maybe a sprite explosion with smoke maybe, and as for cars, if you hit an already indented one, they explode with some damage :).
 
New Member
Joined
Jul 27, 2005
Messages
336
Best answers
0
well if they made thing between these two opinions that cold be cool
 
New Member
💻 Oldtimer
Joined
Oct 3, 2004
Messages
1,462
Best answers
0
But... then again... this idea won't be taken into account... :[


Common guys, I wanna keep this idea alive. I really do want this implimented.
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Growler said:
But... then again... this idea won't be taken into account... :[


Common guys, I wanna keep this idea alive. I really do want this implimented.
Me to cause it would be nice to have difrent impact sprites depending on how fast you hit the wall :p
 
Lost in space
Banned
Joined
Apr 20, 2005
Messages
378
Best answers
0
my suggestion is each caracter to hav it's contour , contur , contore , WTF do u say it (sry) like a sprite so if trunkz hits the wall his ^ ramains in the wall !!! ^^ waddayathink
 

nge

New Member
Joined
Nov 14, 2004
Messages
464
Best answers
0
I'm not so sure about a smoke sprite. It'd be nice looking, sure, but it'd also slow down lower end computers. Try taking an old dell system and running through a smoke grenade in couterstrike. You'll see what I mean. (3-4 fps, tops.)
 
New Member
💻 Oldtimer
Joined
May 28, 2005
Messages
1,547
Best answers
0
I don't really understand
Do you mean that the wall get shaped like the caracter when he hits the wall or something?
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
He means the mark you leave on the wall should differ depending on how strong you hit it
 
New Member
💻 Oldtimer
Joined
May 28, 2005
Messages
1,547
Best answers
0
Oh is that all?
Well then it's a good idea!
And when you get thrown into water there should be a HUGE splash!!!!!!!!1
 
New Member
Joined
Sep 28, 2003
Messages
122
Best answers
0
donnierisk said:
Oh is that all?
Well then it's a good idea!
And when you get thrown into water there should be a HUGE splash!!!!!!!!1
nge just tole u what happens to fps on older comps and you want a huuuuge splash. omg :D
 
New Member
Joined
Aug 20, 2005
Messages
98
Best answers
0
Then again, if your trying to play hl on an old computer you cant now can you ^_^ so really most peoples pcs are gonna be up to date (i think) because to even play hl you need a fairly good pc :p
 

nge

New Member
Joined
Nov 14, 2004
Messages
464
Best answers
0
Think about it. HL is a really old game. I believe 6-7 years old at this point. If you need a brand new computer to play a mod for a game made for computers 6-7 years ago, odds are there are a few too many extravigant features.

I suppose you could add a variable, such as "cl_dynamicdestruction x" whereas setting the variable "x" to 1 makes it this fancy version you have here and setting the variable "x" to 0 keeps it as currently is.
 
Lost in space
Banned
💻 Oldtimer
Joined
Sep 20, 2003
Messages
3,211
Best answers
0
I like the idea. I'd like to see some breakables too. Not a lot just a few. So if you get thrown into something it breaks. I know it lags servers and what not. But look at ape_city that has tons of breakables and its very much playable. I just wish they would break easier :(

Thumbs up to the idea.

Thumbs down the to added smoke.

It would also be cool if something like this was implimented: Say there is a big rock (like esf_cell_night) and the rock is breakable. If you get thrown into it and it breaks, you keep going, instead of just stopping right there. That'd be nifty. Again not a lot just a few. That way it doens't lag the server :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top