Force Pit Member
- Joined
- Nov 29, 2005
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Personally I find the death animations in ESF to be somewhat lacking. They dont bring any excitement to the player, and it sort of takes me out of the game whenever I see them. They are very basic and could use the upgrades.
I thought of some ideas for some death animations that could definiately add to the ESF experience.
Lazers
If a Lazer happens to kill the enemy, the lazer will penetrate through the model, and the enemy's death will be a bit more animated, depending on where he is.
-If the enemy is on the ground for example like in the pic, he will eventually drop to his knees and then fall face first into the ground.
-If he gets shot by the lazer in the air and dies, he will be stunned for a second and then float slowly to the ground.
Big Beams vaporize the enemy
I have seen this done in the show before, but could not find a pic online. So bear with me with my microsoft paint sKillZ ;p
Description: I know that this concept is already being planned for 1.3 after reading the design documents. Just adding to the idea
.
When the player gets vaporized by the beam, he lets out a scream, indicating to everyone that he got roasted.
Special Beam Cannon Death Animation
If the enemy is hit by a special beam cannon (and has low enough hp to die from it), the SBC will pass through the model. The enemy will be stunned for a second, and then eventually drops to the ground and dies (or floats down from the air).
These are just some ideas that I came up with. Feel free to add more if you think of any.
I thought of some ideas for some death animations that could definiately add to the ESF experience.
Lazers

If a Lazer happens to kill the enemy, the lazer will penetrate through the model, and the enemy's death will be a bit more animated, depending on where he is.
-If the enemy is on the ground for example like in the pic, he will eventually drop to his knees and then fall face first into the ground.
-If he gets shot by the lazer in the air and dies, he will be stunned for a second and then float slowly to the ground.
Big Beams vaporize the enemy
I have seen this done in the show before, but could not find a pic online. So bear with me with my microsoft paint sKillZ ;p

Description: I know that this concept is already being planned for 1.3 after reading the design documents. Just adding to the idea
When the player gets vaporized by the beam, he lets out a scream, indicating to everyone that he got roasted.
Special Beam Cannon Death Animation

If the enemy is hit by a special beam cannon (and has low enough hp to die from it), the SBC will pass through the model. The enemy will be stunned for a second, and then eventually drops to the ground and dies (or floats down from the air).
These are just some ideas that I came up with. Feel free to add more if you think of any.