Dead Goku

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I just wanted to do a small thing and set it so Goku has the respawning halo stuck to his head so, after the blinking respawning halo sequence is over, the halo stays. I found the halo.wrl in the models folder and I'm assuming that's what I need, but I don't really know what to do. Dont' I need the halo.bmp which is in the .wrl file?

This is a really simple small project I really just wanted to do for myself. Any tips or pointers in the right direction would be greatly appreciated. :)
 
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No, im not a coder but im pretty sure that the halo is coded to appear for
about 5 seconds then blink away. So you need to get a model that
has the halo above gokus head, go to www.esf-world.com and look.
 
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There is one at ESF-World that has a halo, except it was created before ESF 1.2 (the introduction of the respawn halo). I want to use the halo that came with ESF, not the one from the "Dead Goku" model at ESF-World. For starters, it looks completely different. It looks like a solid object rather than a beam of light, which would also look weird when respawning because you'd have a halo over a halo.
 
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The halo is coded in, I don't think there is anyway to change it's set time to be above the players head since it is used as an entity to show someone is still respawning.
 
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Isn't there a way I can extract the contents of the model and add it to the Goku model?
 
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You can but it wouldn't have the same quality as the default one.
 
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This is actually possible to a certain degree.

All you do is decompile the goku model, import the halo model and position it. Now assign the actual halo to a joint (i would go for the head joint for obvious reasons). Next you assign a yellow bmp to the halo and set some transparency for it OR set the skin to additive later after the mdl is compiled (i use Jed's HLMV for this) Export the edited version as the new reference .smd. Compile the model and viola!

Now the problems with this: Firstly the halo would have to be the exact same size and be in the same position as the one thats coded in and secondly the existing blinking halo might make your model's halo look a bit strange for the first few seconds when you respawn.
 

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