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✔️ HL Verified
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- Jan 18, 2012
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Trust me the only reason I managed to get so many hits is because enemies are genuine damage absorbing sponges. The idea is that I fly while boosting in them (forgot what it's called but it's that thing that makes you fly fast) and lead with light melee (so not the one that just kicks people away) and then mash both mouse buttons (no really I mean literally mash them and stuff happens) Once you make a combo which can be a maximum of... if I remember correctly 14-15 hits, you then fly boost towards your opponent after you knock him away and as he is flying around, you need to time your next set of strikes at just the right moment before he can retaliate and then again lead with light attack and mash the buttons like crazy. The only reason I actually managed 45 is because I managed to chain the most amount of combo hits multiple times and the guy I pulled it off was definitely not a saibamen. I think it was either Nappa or one of the Ginyus that I bullied into oblivion, don't quite remember...Highest combo for me was probably around 25 hits because I can't bloody understand how you're meant to follow-up on some of them and most of them seem to have a pretty short chain before the end punch which usually sends them to the floor. Not talking here about that spammable X and 2xY combo which can be continued forever which me as well as everyone else has discovered (funnily enough, considered a bug). But with those Evasive Ultimate they can just **** me over with anything I try since they can be triggered even while taking damage. So how you got to 40~ is beyond me because I put points in my Basics and Strikes and Saiybamen die in around 10 Hit combos and anything beyond them either use Vanish, Ki Blasts to stop you or Evasives in my experience. I am just so used to the responsiveness of the characters in the old games, where when I press block it would happen when I need it, not 2 seconds after when my face is already punch pie.
Also I don't think it's a bug because they actually out different sounds in for your hits to make them sound more critical when you chain combos.
I think it's the same story as in DBO more or less, but with less grinding (because that was an MMO) but still with some grinding... because... bollocks.I don't hate stories that are not in the manga. I hate stories that try to fit into the manga continuity but fail. Most movies don't, I suppose Xenoverse doesn't neither. Plus it has Time Patrol theme, which was in DBO and interests me.
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