Darksun Goku

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Like I told you before Sin, it doesn't need to "support" anything. if you've noticed when you edit an SMD in MS3D ALL the frames are keyed. that means once you weight the model, animate it, and export an SMD all the frames can be SET, and the animation looks correct.. It doesn't matter if HL supports it or not. The end result= once I animate it in MS3D, EVERY FRAME is set in stone.
 
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But you can still only make the bones move. If 2 vertexes are bound to 1 bone you cannot change how much each of the bones is affected by this bone. Or did I get the principle of weighting wrong?
 
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No, you are understanding the pricipals of weighting fine. But I remember while playing with SMDs the information that was saved was the transformation of the <b>vertices</b>. If that was not the information I was seeing then it obviously won't work, but as far as I could tell, the acctaul end info in the SMD file was vertice trasformation.
 
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No. Vertex Transformation was part of the Quake2 Engine, maybe you mix something up. But here, you have BONE based animations. How else could you swap animation smds between models who share the same skeleton without reassigning the vertexes? It is bone transformation, for sure.

And also in the reference smd there's no palce where you could put in the "weighting variable". I looked at all numbers. They all change, so none of them is unused (because if you don't use weighting there SHOULD be one number that does not change).
 
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I always assumed that smd saved the finished vertex information after you animated it. But these are the only transformations saved:

"joint84"
""
21 -2.100968 30.454546 2.880574 0.000000 0.000000 0.000000
5
1.000000 0.000000 0.000000 0.000000
5.000000 0.882353 3.714293 -1.000000
6.000000 -0.629412 -35.328571 1.647059
7.000000 -1.733057 -34.398937 2.789245
11.000000 -5.390125 -30.485716 6.459559
 
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DEMISKYER said:
hey i know u bin working on zeq2 hey but were can i dl zeq and wen that goku coming out dude keep me informed Darksun

neoboy said:
zeq2 is a wip. not done. so in other words you cant download it......yet:D
<p>but here is there site: www.zeq2.com
he said where can he download zeq not zeq2
 
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What ams yre you quoting there? In the reference there is nothing about animation, only the coords of the faces. The Anim smd goes like this:

nodes
0 "Bip01" -1

That's only the bones number, name and parent bone information

time 1
0 0.058462 0.092041 9.881530 1.570796 0.000000 0.000000

This is "Bip 01"'s position (first 3 numbers) and rotation (last 3 numbers) at frame 1

time 2
0 0.058462 0.092041 9.881530 1.570796 0.000000 0.000000

Same goes for frame 2. So in the animation smds there is no way to include weighting for vertexes as there are only bones mentioned ;)
And as I said, it cannot be done in the reference, neither. Or am I wrong?
 

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